๐Ÿ‡จ๐Ÿ‡ฆ Kyle Halladay is a user on mastodon.gamedev.place. You can follow them or interact with them if you have an account anywhere in the fediverse. If you don't, you can sign up here.
๐Ÿ‡จ๐Ÿ‡ฆ Kyle Halladay @khalladay

In my free time, I've been building a quick test project to benchmark different ways of handling transform data in Vulkan.

I've posted a write up of the results of that benchmark on my blog:

kylehalladay.com/blog/tutorial

Key takeaway - push constants don't scale as well as UBOs or SSBOs when you're talking about tens of thousands of meshes.

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