debating whether I want to just say screw it and use standard library threading for my next vulkan experiment, or actually give a shit and use Win32 threads / ditch the standard library altogether.
@_discovery I hadn't seen this before, and I now that I have, think this is exactly how I'm going to go (either this header, or a subsequent one). Thanks for the link!
@khalladay no worries, there's also ones for simple task job based systems and stuff as well iirc, somewhere around. I can't find the link atm
@khalladay... <spam> use mine, px_sched.h on github.com </spam> once on the side of tasks instead of manually working with threads there is no turn back 🤣
Game development! Discussions about game development and related fields, and/or by game developers and related professions.