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My new blog on using Instancing in Unity to render enemy health bars in one draw call: stevestreeting.com/2019/02/22/

There was quite a lot of interest in this, so I spent far too long writing this up today 😂 Please boost to make it worth my while!

Fridays in beholdin' are about exploring a sci-fi superstructure littered with reflective obstacles and legions of ranged enemies. Free to play.
kpdwyer.itch.io/beholdin

Thursdays in beholdin' are all about making use of various containers that will absorb and spit out your bullets, strewn across a neon futurescape. 100% free.
kpdwyer.itch.io/beholdin

beholdin' is as done as it'll get anytime soon! Daily challenge procedurally generated twin stick shooter. I made it on a train. New biome for each day of the week.

kpdwyer.itch.io/beholdin

KPD boosted
KPD boosted

Less than a week until Marie & I's first game launches for Windows & Mac!

Washed Up hits the spatial tidying and shape arranging part of the brain, the blockothamlus: store.steampowered.com/app/854

Boosts appreciated!

Got lasers working in beholdin' - and they react to reflect walls & gravity wells!

made this emoji for Uken's Slack to save keystrokes when trying to post all three of the wise monkeys, but it has found a new life as a sort of "Ultimate Facepalm" reaction and thus I share it with the world.

Almost done building the Geo for the new room set. Slow going on a train, but should be done early next week.

If working on beholdin' has taught me anything, it is that I should be proud of how far I've come considering I do not know anything about how to make games

KPD boosted

Another diegetic UI I have right now is for tool switching: the selected item appears in the player's hand. Depending on how I expand the item system in the future this might have to go, but the goal is to keep most mechanics in-world. #WayBeyondGame #GameDev #IndieDev #IndieGame

beholdin' is in a bit of a rough shape right now but I captured a video for posterity anyways.
youtu.be/cHT8secRSsg

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