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My new blog on using Instancing in Unity to render enemy health bars in one draw call:

There was quite a lot of interest in this, so I spent far too long writing this up today 😂 Please boost to make it worth my while!

Fridays in beholdin' are about exploring a sci-fi superstructure littered with reflective obstacles and legions of ranged enemies. Free to play.

Thursdays in beholdin' are all about making use of various containers that will absorb and spit out your bullets, strewn across a neon futurescape. 100% free.

beholdin' is as done as it'll get anytime soon! Daily challenge procedurally generated twin stick shooter. I made it on a train. New biome for each day of the week.

KPD boosted
KPD boosted

Less than a week until Marie & I's first game launches for Windows & Mac!

Washed Up hits the spatial tidying and shape arranging part of the brain, the blockothamlus:

Boosts appreciated!

Got lasers working in beholdin' - and they react to reflect walls & gravity wells!

made this emoji for Uken's Slack to save keystrokes when trying to post all three of the wise monkeys, but it has found a new life as a sort of "Ultimate Facepalm" reaction and thus I share it with the world.

Almost done building the Geo for the new room set. Slow going on a train, but should be done early next week.

If working on beholdin' has taught me anything, it is that I should be proud of how far I've come considering I do not know anything about how to make games

KPD boosted

Another diegetic UI I have right now is for tool switching: the selected item appears in the player's hand. Depending on how I expand the item system in the future this might have to go, but the goal is to keep most mechanics in-world. #WayBeyondGame #GameDev #IndieDev #IndieGame

beholdin' is in a bit of a rough shape right now but I captured a video for posterity anyways.

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