#introduction I'm Kyle, I don't use a lot of words on these kinds of sites but I try to make a lot of gifs. I work in the casual mobile games industry in Toronto and try to do wacky #gamedev stuff on my downtime.
https://mastodon.gamedev.place/media/U6y-QlcO2agxt4yObeA
https://mastodon.gamedev.place/media/R3SvyUTbLRdX4gw9ZWs
My new blog on using Instancing in Unity to render enemy health bars in one draw call: https://www.stevestreeting.com/2019/02/22/enemy-health-bars-in-1-draw-call-in-unity/
There was quite a lot of interest in this, so I spent far too long writing this up today 😂 Please boost to make it worth my while!
Fridays in beholdin' are about exploring a sci-fi superstructure littered with reflective obstacles and legions of ranged enemies. Free to play. #gamedev #indiedev #unity3d
https://kpdwyer.itch.io/beholdin
Thursdays in beholdin' are all about making use of various containers that will absorb and spit out your bullets, strewn across a neon futurescape. 100% free.
https://kpdwyer.itch.io/beholdin
#gamedev #unity3d #indiedev
Less than a week until Marie & I's first game launches for Windows & Mac!
Washed Up hits the spatial tidying and shape arranging part of the brain, the blockothamlus: https://store.steampowered.com/app/854830/Washed_Up/
Boosts appreciated!
Another diegetic UI I have right now is for tool switching: the selected item appears in the player's hand. Depending on how I expand the item system in the future this might have to go, but the goal is to keep most mechanics in-world. #WayBeyondGame #GameDev #IndieDev #IndieGame
beholdin' is in a bit of a rough shape right now but I captured a video for posterity anyways. #gamedev #indiedev
https://youtu.be/cHT8secRSsg
Game Programmer / Technical Art Lead in Toronto. Day Job is mobile & casual, side projects are everything else.