Tinkering more with the new fire effect on Krasten's title screen, because it's fun. >.> Added some wind influence, heat variance and hot spots.
00:00 to 00:10 = original fire effect
00:10 to 00:20 = yesterday's effect
00:20 to 00:30 = today's tweaks
It's been a pretty productive day of coding today! I've added a couple of new colour palette options for colourblind users (thanks to @xaphania for the help!) and revamped the options screen from the crowded mess it was before (first pic) to multiple options screens (second pic). ^^
Is anyone here colourblind, or know someone who is? I'm working on some alternate palette options for @krasten, and it'd be really super helpful if I could get some feedback on the colour choices from colourblind folks (preferably all three main types).
okay so things aren't really at the point yet where I'm quite ready for another public pre-alpha release, but I fixed an absolute ton of bugs lately and I don't want people to judge my project too harshly by its older versions.
So if folks are curious: https://github.com/Gravecat/Krasten
There aren't many quests and such up right now (I'd hoped to get a lot more of them finished before my next release), but there's a bunch of other new features in place now. :3
Still no terribly exciting new features to report yet, but I've just finished a massive overhaul of the saved game system that cuts down loading times of saved games from 5-10 seconds, to around 1 second or less.
I'm unreasonably proud. :3 Big thanks to @BeerFox for the help!
Krasten is a text-based single-player RPG/MUD-like game in development, set in a gritty industrialized cyberpunk world. Explore, kill, loot, quest, survive.
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