It's been a pretty productive day of coding today! I've added a couple of new colour palette options for colourblind users (thanks to @xaphania for the help!) and revamped the options screen from the crowded mess it was before (first pic) to multiple options screens (second pic). ^^
Is anyone here colourblind, or know someone who is? I'm working on some alternate palette options for @krasten, and it'd be really super helpful if I could get some feedback on the colour choices from colourblind folks (preferably all three main types).
okay so things aren't really at the point yet where I'm quite ready for another public pre-alpha release, but I fixed an absolute ton of bugs lately and I don't want people to judge my project too harshly by its older versions.
So if folks are curious: https://github.com/Gravecat/Krasten
There aren't many quests and such up right now (I'd hoped to get a lot more of them finished before my next release), but there's a bunch of other new features in place now. :3
Still no terribly exciting new features to report yet, but I've just finished a massive overhaul of the saved game system that cuts down loading times of saved games from 5-10 seconds, to around 1 second or less.
I'm unreasonably proud. :3 Big thanks to @BeerFox for the help!
More work on the new starting zone and story quests today, along with some code improvements by necessity: quests can now have prerequisites, and -- for the sake of a target-practice room -- I've added the ability for a single room to spawn multiple NPCs/enemies at once. #gamedev
A brief summary of the rad #gamedev stuff I've been doing in Krasten lately:
* massively improved NPC AI, added sleep cycles and pathfinding
* NPCs can now fight each other (kinda buggy)
* started an overhaul of the game-start area including a main story quest
* many bug fixes
Slept like crap and not nearly enough, again. x_x But I'm not gonna let that stop me today; I've got some RAD CODING to get done. :3
I've actually been making some really rad #gamedev progress lately, I just didn't want spam everyone about it too often. >.>
In honour of my inability to sleep properly lately, I've been updating and improving the sleep system in my #gamedev project Krasten, including the addition of coffee and stimulant pills. :3
Krasten is a text-based single-player RPG/MUD-like game in development, set in a gritty industrialized cyberpunk world. Explore, kill, loot, quest, survive.
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