Okay so big update time, since I've not posted much here about the project lately, but I've actually been working on it a whole bunch.

One of the biggest updates is 0.75, Tabula Rasa. This is a collection of major changes to the game word and gameplay: (1/7)

Follow

There's been a few thematic changes, some factions and items being altered, but mostly, 0.75 is all about mechanical improvements. The old quest system has been revamped hugely into a full-fledged NPC conversation system with branching dialogue trees and more. (2/7)

In addition, a great deal of the generic templated NPCs are being replaced by unique, named NPCs who'll all have their own quests, day-to-day schedules (the schedule code is actually already in place in 0.74), factions, and so on. (3/7)

This is intended to really flesh out the game world and make it feel like more of a living, breathing place, rather than generic copy-and-paste NPCs all shambling around. I'm really excited with how it's looking so far, and looking forward to sharing it when it's done! (4/7)

Another major improvement is the addition of a scripted introduction/tutorial sequence (which can be disabled), that introduces the player to the basic controls and game mechanics before letting them loose on the world. This should make things a lot less confusing at first. (5/7)

There's also dynamic tutorial messages explaining other game mechanics as they become relevant, such as a message explaining hunger when the player character starts to get hungry. These can also be disabled in the options if desired. :) (6/7)

It's going to be at least a couple more months (if not longer) before 0.75 is ready for a public pre-alpha build, but I'm working hard on the code and I think you'll like how it's shaping up. :) (7/7)

Sign in to participate in the conversation
Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.