It's been a pretty productive day of coding today! I've added a couple of new colour palette options for colourblind users (thanks to @xaphania for the help!) and revamped the options screen from the crowded mess it was before (first pic) to multiple options screens (second pic). ^^
More work on the new starting zone and story quests today, along with some code improvements by necessity: quests can now have prerequisites, and -- for the sake of a target-practice room -- I've added the ability for a single room to spawn multiple NPCs/enemies at once. #gamedev
Krasten is a text-based single-player RPG/MUD-like game in development, set in a gritty industrialized cyberpunk world. Explore, kill, loot, quest, survive.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.