kubecz3k boosted

Oh my! It's time to catch up a little with development of : Defense :)
So here it's! New tower model, straight from the oven! :)

kubecz3k boosted

I'll be making a post documenting all the things I had to change, but I at least have something running! :D

Show thread
kubecz3k boosted

More than 2k hours of blending via steam! Wondering how many it would be if I would use blender via steam from the beginning... :)

mastodon.gamedev.place/media/4

kubecz3k boosted
kubecz3k boosted

48 hours, 15 documentation updates for . It's really pretty simple if you know the Git workflow. Loving it.

kubecz3k boosted

Just read this nice article explaining how to correctly use Lerp. It's written for Unity, but you can take the knowledge to other languages/frameworks. It seems that I was doing it wrongly all these years, damn..

blueraja.com/blog/404/how-to-u

kubecz3k boosted

mastodon.gamedev.place/media/o

Noodling around with Blender's viewport texture painting. Also first attempt at a handpainted texture. Sort of a challenge to see if I can do this with pretty much nothing but a hard-ish round brush.

kubecz3k boosted
kubecz3k boosted

hola everyone, I'm Megan, I run Glass Bottom Games, currently working on Spartan Fist: spartanfist.com - a first-person punching roguelike about punching dudes so hard they explode. Our previous games include Hot Tin Roof, which you've maybe heard of. I drink a lot of tea? Our games tend to have cats in them? Oh I'm a metalhead too. DEATH METAL WOO (especially fem lead death metal - The Agonist / Arch Enemy is my shiz). Uh, hi? This me. mastodon.gamedev.place/media/J

kubecz3k boosted

As a complete graphics rendering noob, I started reading through learnopengl.com and I'm having a blast.

So many things I had been hearing and reading about for a couple years finally start to make sense :D

kubecz3k boosted

Hey, I just realized I could post here about a job opening we have in Stockholm. We're looking for a tech artist to do visual tech demos of Frostbite and to learn with us to then teach other artists how to best use the engine.

The last person we had in this role did this awesome scene we use every day, but we need more!

If you're interested or know someone that might be, please get in touch! 😊

mastodon.gamedev.place/media/6

kubecz3k boosted

Hello dear followers! Do you like timelapses? I hope so, since I have one! It's material-creation time lapse for FurryDefenders game :)
youtu.be/9Y--IVxCNrc

kubecz3k boosted
kubecz3k boosted

Classic terrain rendering in 20 lines, now I want to play Comanche again. github.com/s-macke/VoxelSpace

kubecz3k boosted
kubecz3k boosted

I bloomin' love doing rendering in realtime. 😘 This one's in Unity using SEGI (again). (It's a different cathedral from the other one of mine you may have seen elsewhere earlier this year...) mastodon.gamedev.place/media/g

kubecz3k boosted

Sometimes even engine bugs can be quite cheerful:
"My dear marshmallow, FLY!! You are free now!"

kubecz3k boosted
kubecz3k boosted

Let's introduce new Mastodon users to with a re-toot:

Goxel is a nice cross-platform editor for graphics.

It can export to a variety of formats usable in game engines or other 3D tools, and can also be used just for the sake a producing nice pictures :)

Website: guillaumechereau.github.io/gox
Source code (GPL-3.0): github.com/guillaumechereau/go

mastodon.gamedev.place/media/j mastodon.gamedev.place/media/L

Show older
Gamedev Mastodon

Mastodon server focused on game development and related topics.