Oh my! It's time to catch up a little with development of #TaleOfTails: Defense :)
So here it's! New tower model, straight from the oven! :)
#art #gamedev
I'll be making a post documenting all the things I had to change, but I at least have something running! :D
#JotswayCanyon #godotengine
48 hours, 15 documentation updates for #godotengine. It's really pretty simple if you know the Git workflow. Loving it.
Just read this nice article explaining how to correctly use Lerp. It's written for Unity, but you can take the knowledge to other languages/frameworks. It seems that I was doing it wrongly all these years, damn..
http://www.blueraja.com/blog/404/how-to-use-unity-3ds-linear-interpolation-vector3-lerp-correctly
https://mastodon.gamedev.place/media/o5UP5y9MH732FpvIju4
Noodling around with Blender's viewport texture painting. Also first attempt at a handpainted texture. Sort of a challenge to see if I can do this with pretty much nothing but a hard-ish round brush.
Blue tank enemy - movement animation for #FurryDefenders
I like his funny nose :)
#introductions hola everyone, I'm Megan, I run Glass Bottom Games, currently working on Spartan Fist: spartanfist.com - a first-person punching roguelike about punching dudes so hard they explode. Our previous games include Hot Tin Roof, which you've maybe heard of. I drink a lot of tea? Our games tend to have cats in them? Oh I'm a metalhead too. DEATH METAL WOO (especially fem lead death metal - The Agonist / Arch Enemy is my shiz). Uh, hi? This me. https://mastodon.gamedev.place/media/Jhf8K61sOl_oPIhQe1g
As a complete graphics rendering noob, I started reading through https://learnopengl.com and I'm having a blast.
So many things I had been hearing and reading about for a couple years finally start to make sense :D #gamedev #opengl
Hey, I just realized I could post here about a job opening we have in Stockholm. We're looking for a tech artist to do visual tech demos of Frostbite and to learn with us to then teach other artists how to best use the engine.
The last person we had in this role did this awesome scene we use every day, but we need more!
If you're interested or know someone that might be, please get in touch! 😊
Hello dear followers! Do you like timelapses? I hope so, since I have one! It's material-creation time lapse for FurryDefenders game :)
https://youtu.be/9Y--IVxCNrc
Classic terrain rendering in 20 lines, now I want to play Comanche again. https://github.com/s-macke/VoxelSpace
Wasp Tower for game Furry Defenders. I think it looks quite ok :) (made in #Blender3d and #SubstancePainter) #art #gamedev #gameart https://mastodon.gamedev.place/media/LSnLypZZL8nkzAWm9XE
I bloomin' love doing rendering in realtime. 😘 This one's in Unity using SEGI (again). (It's a different cathedral from the other one of mine you may have seen elsewhere earlier this year...) https://mastodon.gamedev.place/media/g5QDZi3XMNEn9RW6xvU
Damn, how do I change the language back to English now? :|
#GodotEngine #i18n #l10n
https://mastodon.gamedev.place/media/Tl8VCLOB_ne0w_vT8_w
some progress from the game that I'm working on :) #gamedev #art
https://www.youtube.com/watch?v=aocGOsudLQ0&feature=youtu.be
Let's introduce new Mastodon users to #LibreMonday with a re-toot:
Goxel is a nice #libre cross-platform editor for #voxel graphics.
It can export to a variety of formats usable in game engines or other 3D #modelling tools, and can also be used just for the sake a producing nice pictures :)
Website: https://guillaumechereau.github.io/goxel
Source code (GPL-3.0): https://github.com/guillaumechereau/goxel
#FOSS #gamedev https://mastodon.gamedev.place/media/jHYkyvxmhn0it364lTE https://mastodon.gamedev.place/media/L5VskJlHX77_rfr6z4U
Game developer and founder of Kivano.games
Currently working on "Furry Defenders" game.
Also #GodotEngine contributor and member of Kurki.games collective