New device from Pimoroni:
I've managed to upload code to the RPi via the UART, yay!
I've been writing about baremetal programming with the Raspberry Pi boards here: https://leiradel.github.io/
Forgot to say here that Metal Slug features achievements now: http://retroachievements.org/game/11750
More arcade games getting the achievements treatment <3 http://retroachievements.org/game/11822
Street Fighter Alpha has got some achievements! http://retroachievements.org/Game/11805
I'm using my own FSM compiler and I'm quite pleased with the result
I've added ddlt to LuaRocks: https://luarocks.org/modules/leiradel/lua-ddlt
Reforged Studios is hiring! We have something super secretive and super cool in the works 😎
Right now we are looking for Gameplay and Tools Engineers as well as 3D Artists. Expect more job postings throughout the year! http://www.reforgedstudios.com/#jobs
Lots of fixes and improvements in ddlt. If you want to implement that toy DSL that's been bouncing inside your head, give it a try: https://github.com/leiradel/ddlt
I want to be productive, but all I can do for now is test all dialog styles until I find the right combination that makes this weird bug go away #win32 https://mastodon.gamedev.place/media/b4YaDf8d-CmrpHp8k4Y
After just fixing compile and link errors, running the executable had a somewhat unexpected result: it worked.
I've fixed a lot of bugs and made a lot of additions to ddlt. It now supports BASIC and Pascal tokens, and has some facilities to configure which symbols and keywords are valid. Free-form block delimiters are also configurable now, as well as template open and close tags.
If you need to quickly write a transpiler, git it a go! I'd love to get some feedback.
I'm looking for a full-time job. 10+ years work experience in graphics, pathtracing (CPU/GPU), light baking, C++.. Would love something with a slant of R&D. Preferably locally in Gothenburg, but always open to interesting suggestions. DM or LinkedIn (https://www.linkedin.com/in/andersjakoblindqvist). Since this is my first post here this might also serve as my introduction :)
Generalist programmer. Worked as a contractor for Insomniac, now creating tech for mobile games at Miniclip.
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