I have almost finished isolating the engine/framework code from Pico-Sonic into https://github.com/hsandt/pico-boots.
I started making examples on how to use the modules in https://github.com/hsandt/pico-boots-demo.
Below, the first two examples: make a menu and detect player input (yes I know, you didn't need a framework for that, I'll be adding more examples soon).
Published my C++ 2D game engine postmortem. Or premortem. I don't know...
http://gamedesignshortcut.com/2019/05/c-2d-game-engine-postmortem/ #cpp #GameEngine
Current work: Pico-Sonic, a demake of classic Sonic for PICO-8
@Wintervogel Is your VN also in pixel art? Are you taking part in the NaNoRenO?
@rocknight_studios Yes, we've met at GodotCon 2019 and discussed a bit about the Visual Debugger.