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Marty

All done! Took 90 minutes to render, on the dot.

I sorta want to make a 60fps version, maybe at half speed. But that would mean 4x the frames as this one, and I'm not ready to devote 6 hours of render time to this.

Not bad for a half-day's work! 😎

@martincrownover Very cool! The wavy motion reminds me a little of a simple, abstract animation cycle I once made.

@metin Thanks - and yeah, probably uses the same technique (Curve modifier).

@martincrownover that's fantastic!!! I hope you're posting that on #blenderartists

@martincrownover so the camera is static, and the hall section is an array that moves towards it?

@lps Yeah, static camera, with a 10m hallway and rug object, both with an Array modifier and then deformed with a Curve modifier.

Aside from the rug, the hallway and its objects are all joined. I didn't want to set up a ton of objects with the same modifiers, to make animating easy. The rug is separate because it has a different set of modifiers for smoothing it and solidifying it.

@lps For the animation, the hallway moves 10m towards the camera, and the curve moves 10m away. The hallway and rug are child objects of an empty that handles that motion.

For some reason at the looping point, the hallway was not aligned exactly where it should have been - it was off by a tiny bit. So I used an animated Displace modifier to move it to the correct location.

@lps I usually do, but I've been absent there lately. I will get these (and some more of my recent stuff) up there soon!

@martincrownover if this was a 360 video, watching it in VR would be awful

@martincrownover wow. I've played FPS shooters and 3D stuff since before Doom and I think this is the first time something non-VR made my feel my stomach. Great Job :-)

@martincrownover I’ve never seen anything like this. It’s inspired.

@martincrownover
"Those mushrooms aren't working"
*tries to go to the bathroom*