Ok, I now have permission to talk about this project in full and in public. I'm working with Alan Kay to build six replicas* of a Xerox PARC Alto display for use in a museum exhibit**. Visitors will see a real Alto and then walk over to one of the replicas to futz with Smalltalk '78***.
Here's a nice writeup of a different project that rejuvenated an actual Alto.
This is my favorite video game soundtrack and David Wise is hands down my favorite game composer.
In addition to the mental health baggage I am thankful to have lost in exiting corporate america last year, I am surprised by the amount of DevOps baggage I've been able to let go of as a solo dev...
CICD + docker and/or serverless <<<<<<<<<<<<<< ./deploy.sh that scp's some shit onto a linux box and BAM
Beginning day 3 of #fenneljam1 ! Feeling good about my progress so far.
I've got most of the basic gameplay elements built, so now it's time to start turning it into something that's actually fun to play and not just a physics toy.
Might work on some graphics today?
Well I am failing at step 1. FPS is holding steady at 300+ with 1200 entities that have basic AI + a box2d body.
Love2D's built in physics (box2d) + ECS + LuaJIT = you have to try really hard to write slow code
Any fellow #fenneljam1 participants out there?! I think I'm slowly settling on my idea... How's everyone else's going?
My goal with this jam is to learn how to write good performance intensive Lua. I plan to summarize my experience in a blog post.
I am using the tiny-ecs framework again. Got that online this morning.
Step 1: See how much crap I can get into the ECS world / onto the screen until my PC explodes. Will report back.
There are actually only three #videogames in the world: "Press the right button at the right time", "Watch numbers go up" and "This should have been a movie".