Ok, I now have permission to talk about this project in full and in public. I'm working with Alan Kay to build six replicas* of a Xerox PARC Alto display for use in a museum exhibit**. Visitors will see a real Alto and then walk over to one of the replicas to futz with Smalltalk '78***.
Here's a nice writeup of a different project that rejuvenated an actual Alto.

Show thread

This is my favorite video game soundtrack and David Wise is hands down my favorite game composer.


In addition to the mental health baggage I am thankful to have lost in exiting corporate america last year, I am surprised by the amount of DevOps baggage I've been able to let go of as a solo dev...

CICD + docker and/or serverless <<<<<<<<<<<<<< ./deploy.sh that scp's some shit onto a linux box and BAM

Just wrapped up Fennel Jam 1! I present: DOINK! A micro autobattler roguelite.

Really happy with how this turned out, I think it could be awesome with some more content and improvements to the mechanics.

Let me know what you think! mattroelle.itch.io/doink

Final day on progress! Still lots to do but feeling great about the direction

progress! Core game loop works. I think I'm calling it "You and what army?" It's an autobattler roguelite, like all of my other projects.

Beginning day 3 of ! Feeling good about my progress so far.

I've got most of the basic gameplay elements built, so now it's time to start turning it into something that's actually fun to play and not just a physics toy.

Might work on some graphics today?

progress! Had to fix a ton of bugs in my imgui framework but now I think we're cruising. Feeling very efficient at the moment

Well I am failing at step 1. FPS is holding steady at 300+ with 1200 entities that have basic AI + a box2d body.

Love2D's built in physics (box2d) + ECS + LuaJIT = you have to try really hard to write slow code

Show thread

Any fellow participants out there?! I think I'm slowly settling on my idea... How's everyone else's going?

My goal with this jam is to learn how to write good performance intensive Lua. I plan to summarize my experience in a blog post.

I am using the tiny-ecs framework again. Got that online this morning.

Step 1: See how much crap I can get into the ECS world / onto the screen until my PC explodes. Will report back.

hi frens, random celebrity here, i'm selling non-editable spreadsheet cells because a marketer told me this is what cool techie kids do to invest, the cells have an image url in them, give me money now

I'm not sure if doing a 7 day game jam at the same time i'm finishing my 8-month long full-time solo game project at the same time i'm taking on a new consulting gig was a good idea.

Actually, feeling very fortunate to be doing exactly what I want in life right now.


There are actually only three #videogames in the world: "Press the right button at the right time", "Watch numbers go up" and "This should have been a movie".

little piano noodle with chords and rhythms i made while answering questions about 8fl 🎹 🎵

Show older
Gamedev Mastodon

Mastodon server focused on game development and related topics.