Daily Pathtracer, Part 2. Where I make it 10x faster (or 10x less stupidly slow) by typing one word! http://aras-p.info/blog/2018/03/28/Daily-Pathtracer-Part-2-Fix-Stupid/
Next up: let's do the same path tracer in C#, because why not.
finally, a new C++ pointer type that is literally just a regular pointer that is referred to differently for no reason. i'm in heaven
this mesh is not transparent, only the normals are, and are written on top of it (disabled depth test). video here: https://youtu.be/4LkbiZfLWxI #webgl https://mastodon.gamedev.place/media/n4fQHcYk59bJwH47sEE
This is 100% the best way I have ever seen to explain UV mapping to someone unfamiliar with 3D graphics!
I do not usually create assets, and if I do I mostly do not enjoy it. But I must say that there is some Zen in working with Inkscape
Goooood morning everyone! 🐷
So another #LibreMonday huh? Let us present our first software in our pipeline then.
#Inkscape ! Many of you may already know this one, a vector drawing software with everything you need to do awesome art. We use for many purposes, to draw our game's sprite, to draw our video's insets, to compose our social network's thumbnails, avatars and banners... Here is a example of some sprites we implemented in our game https://mastodon.gamedev.place/media/npsN-5ApQbuvIBJYhXw https://mastodon.gamedev.place/media/7d8GpAnIXXU8oS8GUp4
excercise for programmers: write a function, that for an array with numbers forming an integer from look-and-say sequence (https://en.wikipedia.org/wiki/Look-and-say_sequence) returns the next integer from that sequence. example input: [2,1], expected output [1,2,1,1]. you do not have to care about checking if the input is valid, keep it simple. i am curious of the possible solutions, I wrote mine in haskell (https://gist.github.com/mfandl/f709704b78baef645145d1e02e3160cd), but pick whatever language you like. #programming
If you are looking into inlining lambdas in c++ I recommand this: https://www.quora.com/Are-C++-lambda-functions-always-inlined
Game development! Discussions about game development and related fields, and/or by game developers and related professions.