I put a few Vulkan utility functions I use across projects in an stb header:
Just few simple ones to get started.
Anyone else has / knows something similar?
Cem Yuksel's 'Fast & Robust Solution for Cubic & Higher-Order Polynomials' excellent talk:
Public service announcement:
One Dreamer is a fantastic game!
The story is full of emotions and the copy & paste programming puzzles are amazing as well.
@ryanmiller yea same. Godot and Unity Editors, Blender, .. all run great and performance seems good enough overall.
My issues start when building native (Linux) Vulkan apps on the Deck. Using Boxes and Linux VM on top of SteamOS works but is a PITA.
Kinda hoping I'm just missing something and/or at least there'll be a nice way for those eventually.
Mesh Shading for Vulkan has arrived!
@ryanmiller ignoring the performance, what's your approach to using the SteamDeck as a game dev machine?
Games engines (Godot, Unity, ..) work mostly fine via flatpack/hub, but I didn't find a nice way to do custom C/Vulkan apps. (no `/usr/include`, ..).
Do you disable the read-only FS and use pacman? I kinda what to avoid that.
The case against a C alternative (handmade.network)
HERE WE GO!
#GodotEngine 3.5 is finally released, and it's amazingly feature-packed!
🏃 Physics interpolation
🧃 Better tweening
⏲️ Time singleton
📜 Label3D and TextMesh
🏷️ Unique node names
🌊 Flow containers
🎨 Async shaders
Adding "-std=c99" can result in much slower binaries?!
TL;DR: luckily "-std=c11" seems fine luckily.
Game Design Mimetics (Or, What Happened To Game Design?)
by Kyle Kukshtel
Longer read but has good points.
@lritter Wouldn't this lead to exploits?
Lobbies promise financial support but have a silent agreement with the political candidates. E.g. the candidate releases a public statement which allows the lobby to withdraw the support. Forcing the state to jump in and pay the fictional missing sum.
Wow, looks like it's too hard / costly for Unity Technologies to continue providing a VS Code extension. 😵
It will be deprecated soon™️ .
@fabs Just curious: The versions are specific for the rust libraries, right?
If yes, is there a trivial way to know which imgui version it is built upon?
Solves problems (usually through code) and likes to jump over obstacles (preferably in real life);
Mastodon server focused on game development and related topics.