I put a few Vulkan utility functions I use across projects in an stb header:


Just few simple ones to get started.

Anyone else has / knows something similar?

Cem Yuksel's 'Fast & Robust Solution for Cubic & Higher-Order Polynomials' excellent talk:


Public service announcement:
One Dreamer is a fantastic game!

The story is full of emotions and the copy & paste programming puzzles are amazing as well.


@ryanmiller yea same. Godot and Unity Editors, Blender, .. all run great and performance seems good enough overall.

My issues start when building native (Linux) Vulkan apps on the Deck. Using Boxes and Linux VM on top of SteamOS works but is a PITA.
Kinda hoping I'm just missing something and/or at least there'll be a nice way for those eventually.

@ryanmiller ignoring the performance, what's your approach to using the SteamDeck as a game dev machine?

Games engines (Godot, Unity, ..) work mostly fine via flatpack/hub, but I didn't find a nice way to do custom C/Vulkan apps. (no `/usr/include`, ..).

Do you disable the read-only FS and use pacman? I kinda what to avoid that.


3.5 is finally released, and it's amazingly feature-packed!

🧭 Navigation
🏃 Physics interpolation
🧃 Better tweening
⏲️ Time singleton
📜 Label3D and TextMesh
🏷️ Unique node names
🌊 Flow containers
🎨 Async shaders
And more!


I dreamed of VIM with WASD navigation (Q/E for words)...

It was so good but reality is different. 💤

Game Design Mimetics (Or, What Happened To Game Design?)
by Kyle Kukshtel


Longer read but has good points.

@lritter Wouldn't this lead to exploits?

Lobbies promise financial support but have a silent agreement with the political candidates. E.g. the candidate releases a public statement which allows the lobby to withdraw the support. Forcing the state to jump in and pay the fictional missing sum.

Wow, looks like it's too hard / costly for Unity Technologies to continue providing a VS Code extension. 😵

It will be deprecated soon™️ .


@fabs Just curious: The versions are specific for the rust libraries, right?
If yes, is there a trivial way to know which imgui version it is built upon?

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