#introduction! I'm Michael Labbé, C, Go and Python programmer focused on gamedev tools and automation out of Vancouver, Canada.
I've been making games for about 30 years and my passion is core tech. I nerd out on automation (build, deploy, more), compilers and think GPUs in the cloud are pretty amazing.
My current project is a data and type definition language which elevates data structures out of codebases and shares it with all components of your game.
@kimau I need at least one compiled language that incorporates advances from the 90s and beyond in my toolbox. :) I love how it doesn't fall apart like Python does at larger scales in the cloud.
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