! I'm Michael Labbé, C, Go and Python programmer focused on gamedev tools and automation out of Vancouver, Canada.

I've been making games for about 30 years and my passion is core tech. I nerd out on automation (build, deploy, more), compilers and think GPUs in the cloud are pretty amazing.

My current project is a data and type definition language which elevates data structures out of codebases and shares it with all components of your game.

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