I like C# as a language but integrating it into an engine and supporting it across a wide variety of platforms looks like a nightmare.
Maybe lua isn't so bad....
@rje Lua is definitely not bad. And I'm saying that all the time, even though I'm a C# guy.
@mikeandtherest @rjeIntegrating Lua may not be bad but C# is a superior language.
@rokups @rje Well after all this years, I know the ins and outs of C#, and I love using it. But for gamedev, compared to Lua, I like the latter more. That's all I'm saying :)
@mikeandtherest @rokups I wasn't particularly talking about the relative strengths or weaknesses of the languages, more the work involved in including a language for use across a variety of platforms
@rokups @mikeandtherest @rje we did this for Windows / iOS but the aot stuff was the main barrier at the time. The main thing is because of the license change you can now get Xamarin people to help you.
Mastodon server focused on game development and related topics.