I wrote a fairly thorough tutorial to get started with the Unity Test Framework. If you ever wondered how to write automated tests for Unity, this is for you!
https://gameconductor.net/blog/unity-test-framework-tutorial.html
Did you ever wonder if Artificial Intelligence could be used for automated game testing?
I provide a few answers in my new blog post: https://gameconductor.net/blog/can-ai-revolutionize-automated-game-testing.html
Unity Test Framework: waiting the right way: https://gameconductor.net/blog/unity-test-framework-waiting-the-right-way.html
In this tutorial I cover waits during Unity tests, and how to write more efficient and explicit waits.
I wrote a fairly thorough tutorial to get started with the Unity Test Framework. If you ever wondered how to write automated tests for Unity, this is for you!
https://gameconductor.net/blog/unity-test-framework-tutorial.html
I wrote a fairly thorough tutorial to get started with the Unity Test Framework. If you ever wondered how to write automated tests for Unity, this is for you!
https://gameconductor.net/blog/unity-test-framework-tutorial.html
I'd like to foster conversations around automated game testing. How are you testing your games nowadays?
Tell me by filling out this survey: https://forms.gle/j9gThh2appZVXcHy6
Or you can also tell me more about your game testing practices under this toot!
I'd like to foster conversations around automated game testing. How are you testing your games nowadays?
Tell me by filling out this survey: https://forms.gle/j9gThh2appZVXcHy6
Or you can also tell me more about your game testing practices under this toot!
Today’s #gameidea: an enemy platformer where you become the last thing you killed. A balance between avoiding fighting with weaker mobs and having enough health to deal with stronger enemies.
Currently disappointed by how Unity renders my scene out-of-the-box. For comparison, the second one is from Godot in a similar setup, (just a directional light). #gamedev
I... have an idea for a weird collectible card game that has a limited number of cards (say 10k or maybe 1M?), but you can merge 2 cards into 1 new, better card, which releases the used cards back into the pool of cards. You can then use the cards to battle, but the rules are randomized slightly each time and both (all?) players shuffle their deck into one mega deck that they use to draw hands. There's still stuff to work out, but it sounds strangely compelling to me...
This month is the Antifascist Game Jam. If you're interested in making a game, any sort of game, and also punching fascists, then this is the jam for you!
#gameidea: a game of shepperding in which you control dogs to lead sheep into an enclosure.
However the controls are like golfing: you can only move the dogs as if they were golfing balls.
Maybe a mix of real-time and turned based (you have x seconds to make your move)?
And if the biz can't afford as many content moderators as are needed to keep society safe, then do something else. Otherwise it's no different from any other business that dumps costs on others, like waste in rivers to avoid cleanup or selling bad meat to avoid food standards
Trying to start a worker coop to make automated game testing the norm: https://gameconductor.net/
Also making https://minitrope.itch.io/hasty-melons