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neight.bit @neight@mastodon.gamedev.place

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About to go live on twitch. Blocking in a new animation, chiptune on. Drop in and say hi.
Regular disclaimer: no guarantee that it will be productive or interesting.

twitch.tv/neight_bit

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"That new guy in town looks like he really knows how to tune a bow. I hope he comes by and nocks an arrow for me. It's been WAAAY too long."
-Lonely Arrow Girl

(Zelda: Breath of the Wild)

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neight.bit boosted

Selection of my nine best works from this year.

Oh, also I got married ๐ŸŽ‰๐Ÿ‘ฉโ€โค๏ธโ€๐Ÿ‘จ

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About to stream some on twitch. Chiptune mode on. I'm new to this, no guarantees that it will be exciting or productive.

twitch.tv/neight_bit

Spend crystals.
Eat pizza.
One with the VoidMother ๐Ÿฆ‘๐Ÿ‘๏ธ

Illustration

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neight.bit boosted

actually since i just filled up my third row finally, here's a billion palettes i've been playing with for the last few months! feel free to use, credit appreciated but not required. not all of them are tested but most of them should work nicely ๐Ÿ‘
#art #palette #colors

neight.bit boosted

Good morning!
Whatever problems you face today just keep trying!

#animation #illustration

Hi all, haven't properly introduced myself yet. I'm a pixel artist / animator working on my first video game.

Praise the snoot.

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@vividmirage @chemikhazi
I just uploaded some test images. It looks, as far as I can tell, that there's no way to get crisp, pixel-perfect images in the timeline view. Posting at actual resolution, or at multiples of it, results in interpolation/compression (probably conversion to jpg?). You also can't cheat it into maintaining the png format with transparent pixels.

I guess the silver lining is that the pop-up view of the image appears to be actually showing the source image.

:/