@Truck I think that the gfx weekly is perfect for people who have an idea of how graphics engine work (not necessarily experts but know at least about the basics of the common rendering techniques)
Jendrik Illner's graphics prgramming weekly, issue 73 https://www.jendrikillner.com/post/graphics-programming-weekly-issue-73/
I blogged about what's new in lyon:
Long time no toot!
#GodotEngine 3.1 is getting close to the release candidate, expect the stable version in coming weeks!
You can test 3.1 beta 4 now and report any bugs you find: https://godotengine.org/article/dev-snapshot-godot-3-1-beta-4
Intel's OpenImageDenoise, an open source denoising library (currently CPU based?) is out! https://openimagedenoise.github.io/
Kinda tempted to try it out on my toy path tracer :)
I added flame chart profiler output option to Clang, so I could see where exactly time goes while it's compiling. Already found some good stuff! Here's a blog post with info http://aras-p.info/blog/2019/01/16/time-trace-timeline-flame-chart-profiler-for-Clang/
An interview with Elan Ruskin on engines, tools, and 15 years of AAA experience. https://isetta.io/interviews/ElanRuskin-interview/
(HT to @KostasAAA for the link.)
Ni no kuni 2 frame breakdown: https://blog.thomaspoulet.fr/ninokuni2-frame/
Very interesting interview of Mederic Chasse about the state of real time #vfx in #gamedev https://80.lv/articles/real-time-vfx-overview-from-mederic-chasse/
The technical details behind AV1: https://www.youtube.com/watch?v=On9VOnIBSEs
Designing the data model in Our Machinery: https://ourmachinery.com/post/the-story-behind-the-truth-designing-a-data-model/
More immersive sim stuff, this is a good interview about Deus Ex, Unreal engine, and late 90s game tools:
Following up on the #rust 2d #graphics discussion part 2 - A look at GPU memory management: https://nical.github.io/posts/rust-2d-graphics-02.html
"Materialize" is a now Opensourced. With this tool, you will be able to convert any image into PBR Material. It's literally Substance/B2M on steroids.
GitHub (Unity project) is here :
See it in action :
I did an interview with lovely folks at "Isetta Engine" (student team at CMU) a while ago, and they managed to edit my random rambling into something that resembles coherent thought! https://isetta.io/interviews/ArasPranckevicius-interview/ -- on graphics, modularity, API design, random other stuff.
Gfx dev @ mozilla / opensource geek / a little too obsessed about vector graphics on the GPU.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.