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Struggling to get a working export of :/ That's what I get for living on the open source HEAD, I guess. Poops.

Think I'll do some basic graphics work next and see what the Boy thinks of it.

"But Daaaaad, I don't like Power Rangers any more*, it's for BABIES"

* since a few weeks ago

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Which, you know, I'm not really in a hurry to do anything with because I had very little to spend the few hundred million on that I'd built up through just playing the game without touching any of this nonsense.

As long as I've got my maxed out multitool, a decent ship to scoot around in and enough life support/movement guff to make sure the game leaves me alone - I don't really care either. It was just something a bit different to do for a bit.

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You can now download the Windows 95 version of Tempest 2000 (DOS version also included on the disc) here: archive.org/details/T2KWIN95

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Take me down to the Paradise City and just leave me there. It sounds quite nice, really.

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take me down to parallax city where the back moves slow and the front moves quickly

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Another little puzzle, this one should be pretty straightforward.

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Haha, I just remembered that time I posted a "picture of Pluto's surface" to Twitter and got loads of RTs.

It was a close up photo of a poppadom that I ran through a greyscale filter.

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I did a talk on Entity Component Systems & Data Oriented Design for junior/future engineers here at Unity (not Unity specific at all). Slides: aras-p.info/texts/files/2018Ac and toy project (C++) for it: github.com/aras-p/dod-playgrou

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Bullseye contestants: give your address as the Moon. If you lose, your Bus Fare Home will amount to several million pounds.

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EGX done, we had some wonderful things in Leftfield. I made a thread on birdsite of all 20 projects: twitter.com/nachimir/status/10

2018 is the first time in years I've had anything retro catch my eye: Tanglewood is just a phenomenal bit of work with original Megadrive devkits, and Switch 'N' Shoot is a really well designed one button game, cultivating the same kind friendly competitiveness as Super Hexagon.

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"Using Rust For Game Development" by Catherine West is amazing (and much relevant outside of Rust too) youtube.com/watch?v=aKLntZcp27

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Airwolf but instead of a helicopter it's an enormous cat.

Reasons Why Masto Is Good:
You can put animated Amiga Boing Balls in your username. @pixelguff

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23:40 on Friday night and I've just finished $DAYJOB after a helluva week where I was also hit by a car. Fire up the game engine, or beer a chill the fuck out?

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