OCULUS QUEST GESTURE RECOGNITION DEMO: "FINGER GUNS"
I just found out that there is a demo of a potential Gothic 1 remake.
They changed the intro scene to be more dramatic.
They made the main character talk to himself all the time and the writing is laughably bad.
They have cutscenes every few seconds in the intro.
They have you fight 3 snappers and the battle system sucks.
They restrict where you can walk and climb.
I stopped playing.
The people making this may love Gothic but don't get what made it great.
Shadow of the Tomb Raider
The game starts with an 'in media res' cutscene Lara can't possibly survive
Cuts to '2 weeks earlier' in the next cutscene
Goes directly into a 'hammer this button really fast' QTE
Fuck everybody who is responsible for this
I'm really tempted to turn this shit off
It's hard to get me MAD at a game but this hit a 10/10 on the 'i want to punch my screen'
Hi there if you are in America I suggest you ASAP contact your congressperson and ask them to oppose the CASE act, a weird copyright bill being voted on tomorrow
Short version: Now in addition to normal courts plus the DMCA there'd be this new weird copyright quasi-court. By my read if notice is served and you don't respond within 60 days you could get hit with a $15,000 fine as default judgement. Sounds really easy to abuse.
Crown Sterling (crypto)
Oh man I just took a dive into the Crown Sterling rabbit-hole.
This videos is the best thing ever:
Do not watch while doing dangerous or life preserving activities. Only watch once a year or suffer permanent intelligence damage.
Crown Sterling (crypto)
I heard about them in the worst ways from the security/cryptography community, but the latest breaking-RSA farce led me to this article:
"The demonstration only raises more skepticism about Grant's work and about Crown Sterling's main thrust—an encryption product called Time AI that Grant claims will use the time signature of AI-generated music to generate "quantum-entangled" keys. "
Holly balls, this guy... *facepalm*
I usually don't post a lot outside tech or game related stuff, but I feel that this is important.
Here's one of the best MMA fighters in the world (who's 28 and also streams games on twitch) talking about depression in one of the best and most opens ways I've seen.
This is a good reminder that a lot of people deal with the same things and that it's good to shed light on it.
For people that feel they don't understand deep depression or never had it, watch this
Anodyne 2 - initial impressions
Love the style
Love the music
This games world building is *super* weird, I really like it
Not able to rebind controls when using a controller is really strange and disappointing
The perfectly anti-aliased text really clashes with the pixellated art
The non-game menu design is quite bad
Way, way, way too much exposition and player hand holding
Players are smart you don't need to spell out everything 3 times
Also the writing has no subtlety at all
Reinstalling Elder scrolls online
- Download 80+ gb
- custom installer that takes additional disk space and a couple mins
- 1. download xxx mb
- 2. Install to 10x space
- 3. Goto 1.
This is ridiculous, if you already build your game with modular dlc support why the hell can't I select which content to install and why aren't patches bundled and delta-ed ?
Guild wars did more than this 15 years ago, it's emberassing
What the hell is up with the search widget every website has nowadays where it's the magnifying glass and on click you get a search bar *that does NOT get keyboard focus* ??
How is anybody using this and thinking it's fine ?
Or is Firefox screwing me ? IDK
But every single goddamn time I click on it and start typing, only to loudly curse seconds later
It's *so* unintuitive to me
I just finished the game and while I had quite a bit of fun all bossfights except the first seem to have been made at last minute without much thought
No interesting design, always just dodge-counter and again, and again...
So fun game with kinda underwhelming end that felt like it never got going beyond it's 2nd act
Also really not as hard as people made it out to be on normal difficulty, but you do need decent reflexes
All in all, had fun
Thoughts on Darksiders 3
Just stop with all mechanics that erase player progress !! (Lives/continues, game over etc)
It's just punishing the player when they are already at their lowest
Dark souls's syetem is especially bad (I love the game)
The soul loss means that you can lose hours of xp and progress, forces you to go in a direction in a world that tries hard to be open and just adds nothing
I already feel bad about dying and having to do a whole segment of hellish bullshit all over again
Thoughts on Darksiders 3
So I am probably not than halfway through this and I really enjoy it.
It is basically dark souls with some Darksiders magic sprinkled on top
But again I have to say that games really like to clone the worst bits of DS.
The mechanic where you loose xp/money on death and have to collect it is still bad and does nothing fun
It isn't as bad as in DS as your ghost don't disappear after dying twice, but it just does nothing for the game but add backtracking to savepoints
So i am playing Dishonored 2 for the first time
All stealth Emily, no powers
It's a really cool game but OMG the visual choices
Why is there dirt everywhere on the screen when the character wears nothing over their eyes ?
Stop with the shitty camera effects when I am looking through the eyes of a person
My glasses are already dirty and distort stuff don't add more of that shit
And ofc you can turn off every effect except that one...
I'm seriously thinking about implementing virtual texturing for my 2D engine
Not sure if I should say "this is exciting!" Or "send help!!"
If you can't rely on sparse hardware textures and texture arrays, this really makes thinking about things easier
But I'll have an expensive baking step for every change to a texture in the game
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