SHMUPs and modern game design
So I've been getting into SHMUPs recently and they are just fascinating from a modern game design perspective
They are one of the few games left where Highscore is an important part and they innovatived a lot there
They are also the only *genre* I know of that does not use the whole screen for gameplay reasons
They are *extremely* short .
Most games are <45 mins and don't really have a lot of randomness
Everything is focused on mastery and it's kinda beautiful