Very excited about our design: growing plants to reclaim cars in a nigh-infinite futuristic train (think Snowpiercer) by repurposing wasteful machines to collect water.

This builds on the idea of "Gardening Games," by Max Kreminski: - you are tending and growing things sustainably, not mining resources to bring back to your plants.


A (test) text representation of a procedurally generated train car. It has a water spigot (s), obstacles (#), machines (m), and plants (p)

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