Today in gamedev: fixing a crash due to a mistake I made in setting an Unreal object's parent wrong in code I wrote over a year ago, which I thought might be wrong at the time but ignored...

Which didn't matter until I recently tried to use DuplicateObject on the parent, and apparently it only does a deep-copy on objects that are parented properly. *The More You Know*

Sign in to participate in the conversation
Gamedev Mastodon

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!