The terrain gen uses my constraint-based level generator tool, GroundCollapse (https://npcdev.itch.io/groundcollapse). This ensures that the world will always connect tiles sensibly when re-building itself.
Today's progress on my #7DRL dream-logic roguelike: nightmares appear in the dream. You can attack them, and they will retaliate!
Today for my #7DRL dream-logic roguelike, I implemented a first pass of "lucid dreaming" -- destroy and re-imagine part of the dream on command!
Progress update on my #7DRL dream-logic roguelike: nightmares are officially scary now, and will chase you. But you can respond with bigger, badder dream manipulation!
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