Working on a dream-logic roguelike for - when you leave a place and come back, it may not be what you remember...

The terrain gen uses my constraint-based level generator tool, GroundCollapse ( This ensures that the world will always connect tiles sensibly when re-building itself.

Today's progress on my dream-logic roguelike: nightmares appear in the dream. You can attack them, and they will retaliate!

Today for my dream-logic roguelike, I implemented a first pass of "lucid dreaming" -- destroy and re-imagine part of the dream on command!


Progress update on my dream-logic roguelike: nightmares are officially scary now, and will chase you. But you can respond with bigger, badder dream manipulation!

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