My takeaway from #NarraScope:
1. Make games about stuff you care about. It will resonate with people.
2. Do your research when depicting trauma and marginalization, especially with #steampunk narratives.
3. Everyone has a story to tell. We'll never have too many games, just like we'll never have too many poems.
4. Open source your writing tools. Someone else might use them.
As with the ATVI layoffs, thoughts with the 4% of EA staff (350 people) who got the news today.
Seems like the big publishers are slashing non-art/code jobs despite continuing to make everything a "living game" that requires significant support / community engagement to thrive and return on development investment.
I’m looking to contract somebodies to make 2D game assets (sprites, tiles, animations, etc) and sfx/music for a mixed top scrolling shooter/side scrolling platformer tutorial game for a 2D game engine development class. These somebodies would keep copyright, but I’d ask for the assets to be licensed for use in free/OSS games.
Especially seeking underrepresented folks!
just realized I never got around to posting the video of my Roguelike Celebration talk! here it is: https://www.youtube.com/watch?v=TvlZinAvpwg
this is probably the best existing articulation of my current thoughts on gardening games, & includes some hints at stuff I’m hoping to work on next
Different Games Conference is live-streaming its talks! Check it out for great talks on inclusivity, strange new ideas, art, politics, etc. Link in CW:
hey everyone writing code: you can't get around this. code does not exist in a noble mathematical void which absolves you of accountability. any system which people touch is tied into the fabric of society, and should be scrutinized for potential to do harm.
How to make a racist AI without really trying http://blog.conceptnet.io/posts/2017/how-to-make-a-racist-ai-without-really-trying/
"... the sentiment is generally more positive for…
much like AI & HCI are “two fields divided by a common focus” (https://www.aaai.org/ojs/index.php/aimagazine/article/view/2271), I’m gradually realizing that all the AI problems I find interesting are also fundamentally PL problems, because programming languages are how we communicate nuanced human intent to computers
Hi, I'm Nathan (he/him), and I'm an NPC. #introduction #introductions
I am a #gamedev, and now I've started a Ph.D. on #GameAI and #PCG. Being an #NPC, to me, means that I should support designers and players. My goal is to aid character growth and enrich the story. But an NPC isn't a void; we can and should use our views and morals to push the main characters to do better. With my #research, I especially want to support marginalized devs and players. You can learn more about my work at npc.codes
Professional game programmer turned Ph.D. student at Northeastern. Game AI, PCG. I want to help you make a stranger future.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.