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Here's a few more cool patterns.

The parameters to get output like this are:

--tileset=tilesets/calciumtrice-outdoor/larger-tileset-purple.json --failureMillis=5000 --size=15 --optimizationMillis=5000 --optimizationScreens=0

(Requires latest code from

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Expanding the demo tileset for GroundCollapse, my constraint-driven procgen tool. It can create some very strange patterns when generating larger chunks!

An NPC Dev boosted

I just found out about watabou's new generator: One Page Dungeon generator (which is maybe just a one-level dungeon generator). Very pretty maps, too.

In the demo, you can move through an infinite landscape, and the constraint solver guarantees that every tile will fit with its surroundings.

But if you return to where you were, you may find that the landscape is not how you remember it.

The tool could be very flexible. You can add constraints and optimization rules, change tilesets, different visualizations, etc. Code:

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For , I made a tool and demo for generating infinite 2D terrain in a dreamlike, ever-changing landscape. It uses constraint solving based on Wave Function Collapse! It's now open-source and free to download from:

For - work-in-progress generated terrain, using constraint solving inspired by Wave Function Collapse, for

I finally got to just code for a few days! Feels great to create new things again. Much more immediate than other games research work I do.

An NPC Dev boosted

As with the ATVI layoffs, thoughts with the 4% of EA staff (350 people) who got the news today.
Seems like the big publishers are slashing non-art/code jobs despite continuing to make everything a "living game" that requires significant support / community engagement to thrive and return on development investment.

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I’m looking to contract somebodies to make 2D game assets (sprites, tiles, animations, etc) and sfx/music for a mixed top scrolling shooter/side scrolling platformer tutorial game for a 2D game engine development class. These somebodies would keep copyright, but I’d ask for the assets to be licensed for use in free/OSS games.

Especially seeking underrepresented folks!

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"Trans Rights!" - John Romero

hbomberguy's stream continues to be wild

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just realized I never got around to posting the video of my Roguelike Celebration talk! here it is:

this is probably the best existing articulation of my current thoughts on gardening games, & includes some hints at stuff I’m hoping to work on next

Different Games Conference is live-streaming its talks! Check it out for great talks on inclusivity, strange new ideas, art, politics, etc. Link in CW: 

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much like AI & HCI are “two fields divided by a common focus” (, I’m gradually realizing that all the AI problems I find interesting are also fundamentally PL problems, because programming languages are how we communicate nuanced human intent to computers

Hi, I'm Nathan (he/him), and I'm an NPC. #introduction #introductions 

I am a , and now I've started a Ph.D. on and . Being an , to me, means that I should support designers and players. My goal is to aid character growth and enrich the story. But an NPC isn't a void; we can and should use our views and morals to push the main characters to do better. With my , I especially want to support marginalized devs and players. You can learn more about my work at

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