I think I'm going to participate in GitHub's month-long "Game Off" game jam this November. I've never participated in a game jam & it seems like a good opportunity to kick my ass into gear & actually work on something.
Planning on using Godot (+ Rust? Not sure yet), Blender & Aseprite as my tools.
Anyone else planning on participating?
I'm working on a prototype for a top-down action game (so unique, I know!).
This game will allow the player to jump (e.g.: Terranigma).
I'm curious what the best way to implement this would be: either keep everything 2D and implement the jumping there or switch to 3D where implementing the jump is easier and just "fake" the 2D look but?
I've been looking for a new laptop that:
- Plays nice with Linux
- Will be used for game/graphics dev/Blender
- Has an AMD discreet GPU (or something powerful enough for my use cases without an Nvidia dGPU due to open source Nvidia drivers not supporting newer cards)
I haven't been able to find anything that hits all these points. Any suggestions, or am I screwed?
One good thing about projects born out of game jams is that you already (hopefully) have a proof of concept for the mechanics. I should try to participate in more jams - but they seem scary!
Finally got Godot 3 with Mono support built on Arch Linux!
Pro-tip: Install "msbuild-stable" from AUR & "mono" from standard repo. Use this PKGBUILD for Godot: https://pastebin.com/GmN9Pxhr
Also, make sure "GodotSharpTools.dll" is copied to live beside the "Godot" executable in /us/bin. Had many crashes when trying to attach a C# script to a Node due to this.
Now time to make stuff...
rust + godot + blender + gfx
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