5 months later, no chance at buying a new GPU (or Ryzen CPU) in sight.

I think I'm going to participate in GitHub's month-long "Game Off" game jam this November. I've never participated in a game jam & it seems like a good opportunity to kick my ass into gear & actually work on something.

Planning on using Godot (+ Rust? Not sure yet), Blender & Aseprite as my tools.

Anyone else planning on participating?

Microsoft buying ZeniMax is huge, although exclusivity deals are not something I'm a fan of.

At least Game Pass will get an even bigger library? I've been meaning to play Doom Eternal for a while.

Attempting to get my hands on a 3080 this morning turned out to be a collosal failure. No anti-bot measures on any Canadian retailers = no stock after seconds of going up. Did anyone manage to get one?

I'm now writing Scala as a part of my day job & so far... I'm not a huge fan. Implicit method parameters & variables are a little whack.

Why work on game mechanics when I can spend hours looking for the perfect sprites & tiles to prototype with & inevitably replace?

I'm working on a prototype for a top-down action game (so unique, I know!).
This game will allow the player to jump (e.g.: Terranigma).

I'm curious what the best way to implement this would be: either keep everything 2D and implement the jumping there or switch to 3D where implementing the jump is easier and just "fake" the 2D look but?

I am bracing myself for the cost of Nvidia Ampere in $CDN.

I've been looking for a new laptop that:
- Plays nice with Linux
- Will be used for game/graphics dev/Blender
- Has an AMD discreet GPU (or something powerful enough for my use cases without an Nvidia dGPU due to open source Nvidia drivers not supporting newer cards)

I haven't been able to find anything that hits all these points. Any suggestions, or am I screwed?

I opened Blender with the goal of creating a Corgi... I think I failed?

Also, does anyone happen to know of a good Blender 2.8 tutorial series? xD

I'm considering buying a GTX 2080 Ti. It's $1, 500CAD.

Is this a dumb idea? Never spent that much on a GPU before.

One good thing about projects born out of game jams is that you already (hopefully) have a proof of concept for the mechanics. I should try to participate in more jams - but they seem scary!

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I'm curious what starting point people take when trying to start a new project? Do you focus on gameplay mechanics first or worldbuilding? I tend to have more ideas for the latter than the former most of the time...

There's no time like the hump minute of the hump hour of the hump day of the hump month to get back into game dev!

PS: Hi.

Rez but with a soundtrack created in the Mario Paint Composer.

Aaaaaand if you don't want to build Godot on Arch Linux yourself, someone has created an AUR package "godot-mono-bin" that seems to work out of the box. That option is probably easier to maintain/upgrade than my previous toot's instructions.

Finally got Godot 3 with Mono support built on Arch Linux!

Pro-tip: Install "msbuild-stable" from AUR & "mono" from standard repo. Use this PKGBUILD for Godot: pastebin.com/GmN9Pxhr

Also, make sure "GodotSharpTools.dll" is copied to live beside the "Godot" executable in /us/bin. Had many crashes when trying to attach a C# script to a Node due to this.

Now time to make stuff...

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