I'm curious what starting point people take when trying to start a new project? Do you focus on gameplay mechanics first or worldbuilding? I tend to have more ideas for the latter than the former most of the time...

One good thing about projects born out of game jams is that you already (hopefully) have a proof of concept for the mechanics. I should try to participate in more jams - but they seem scary!

@obsoke I don't think there is a clear answer here, as it depends on your goal

Are you trying to create a fun experience? Tell a story? Communicate smth?

But when in doubt err on the side of focusing on mechanics, as interactivity is the thing games have over other media and it is generally way easier to sculpt some flavour and story onto good mechanics, than the other way round

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