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photex @photex@mastodon.gamedev.place

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Excellent notes on Rust from @federicomena "I think it's one of those languages that make you a better programmer and that let you tackle more ambitious problems." people.gnome.org/~federico/blo

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finally got around to organising the Runtime Compiled C++ alternatives page listing solutions in this space:

github.com/RuntimeCompiledCPlu

Feedback v.welcome, especially if you're one of the listed authors/contributers or want your method linked to.

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When you're too excited about new features in other engines...

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Our UI engineering team at InfinityWard has an open position. We make pretty cool AAA games and we don't bite!

activision.referrals.selectmin

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JUMPMAN (RUNHELLO.COM, 2008) — RETRO-FUTURISTIC GRAVITY-WARPING PLATFORMER — VR VERSION

youtu.be/25hdI_q30yM

It's these little victories that erase the frustration leading up to them.

Still much to do before this is sharable (need to modify the game loop to work within the confines of the browser frame request hooha)

mastodon.gamedev.place/media/n

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Lordy lordy I'm so tired and all I want is for CLion and emscripten to play nicely.
Why? Because apparently this is a good use of my time instead of actually trying to get this side project moving anywhere.
I thought I'd just "port" Brogue to WASM.

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I'm learning C++ by refactoring some of Avoyd's code, which means testing various large shapes.
Perk of the job: accidentally creating 70's Sci-Fi covers.

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RT @gnomeslair@twitter.com: Hey all! Finished a contract, and am looking for freelance work as game urbanist, virtual city planner/consultant. I've worked on cities for projects like The Sinking City, and with lovely people like Irresponsible Games. RTs deeply appreciated. Thanks! game-cities.com/
twitter.com/gnomeslair/status/

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We shipped modding support for Hand of Fate 2, very proud of the team. You can even play the released game in the editor to test your content. Ask me anything about modding a unity project, it's all in my head right now! steamcommunity.com/app/456670/

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FOSDEM summary

NVIDIA: Nouveau developers discussing their limitations and struggles dealing with delayed drops of signed firmwares and features they are unable to support without Nvidia's help

AMD: actual AMD staff presenting their latest open source Vulkan driver, their committment to maintaining their drivers in the upstream kernel with day-one support for new products, and inviting the community to contribute

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Hi I recently implemented a purely GPU based version to create ribbons/trails using OpenGL + Transform Feedback. I works well but I'm not super happy with the implementation. I'm looking for alternative ways and wondering if someone has done something similar? Some screenshots: imgur.com/a/of6tn

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Happy for friends who were involved in the Falcon Heavy launch. We can talk larger issues tomorrow, that sure was 10 impressive minutes. Congratulations to everyone who worked hard for it to happen.

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Voxel editor Show more

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:

wake up in the morning and write down the three things that you most want to get done that day.

Nothing you actually end up doing that day will be on that list.

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After my post last week about using arrays of textures to centralize texture bindings in vulkan, I wanted to see if I could do the same for uniform data.

It turns out you can - even if your shaders use different uniform buffer data (you just have to keep the uniform buffers the same size)

I wrote a tutorial/blog post thing about it here: kylehalladay.com/blog/tutorial

twitter.com/AlanNoon/status/95

@alannoon: NEW GAME JAM ANNOUNCEMENT:

NOONJAM!!!

RULES:
-Open theme. Any engine/tech.

-Must be a parent, +35 years or older preferred.

-Only allowed to work 3 hours a night between the hours of 9pm-3am

-Jam runs for the next 15 years.

Go.

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Lol, debugging UE4 projects in VS Code works!

I'm a fan of the side talking debug windows, but you know... If you want something quick and dirty...

Code completion is sorta working. It'll at least bring up suggestions when I hit ctrl-space. Peak definition and Goto definition do work, though.