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Been busy since my last visit!
We have SDL2 and PhysicsFS ported to the Nintendo Switch! If you have Switch access at developer.nintendo.com, hit me up for source code!
Also, I wrote a single-C-file, zlib-licensed OpenAL 1.1 implementation:
I build these things with support from my patrons, so if you like these things, throw in a few dollars!
Dear Unity users, is anyone aware of a msgpack-rpc implementation that is generally stable or at least usable? :D
These have been some programming thoughts. I really enjoy computer programming, it's a delight!!!
if any of you are going to GDC please come to my talks, they're gonna be good
Alternative Paths in Indie Dev, in which i will explain how i made thirty games last year while remaining healthy and making work i was legitimately proud of (and also talk a little about meatpunks) (http://schedule.gdconf.com/session/alternative-paths-in-indie-dev/856784)
Procedural Regeneration: Matching the World to the Player, in which about four minutes in I say "this is where the talk takes a hard left into mad science" and then follow through (http://schedule.gdconf.com/session/level-design-workshop-procedural-regeneration-matching-the-world-to-the-player/855727)
An example of how Godot can do tidy organization of a large & complex project in multiple scene files, with different persons being responsible for each.
Unlike other engines, everyone can work on their own files (using version control) without stepping on each other's toes. https://twitter.com/reduzio/status/974424855478132741
Golang is unusual because in most languages the type system tells you when you made a mistake, but in Golang the type system tells you when Rob Pike made a mistake.
Celeste (pico8 version) ported to Rust /Wasm32 : http://roguecentral.org/~jice/viper2/?cart=celeste (no sound yet)
Oh also, I've been working on terminal crate that I've written with rust using just opengl, png crate and my sfl_parser (which I just posted about)
Not 100% sure why it runs at such a low FPS currently, but there's still a lot of optimization to be done anyways.
I think it's pretty cool. I'll publish it in a bit, but for now it's on my private git.
Okay, my go at Go is cancelled.
Implicit interfaces and "nil" did it. Blame them.