experimenting with all the ways to move a ship around and have a large space to travel through.
The first thing I did was have a plane and used a texture panner. But then you have to move everything around the playfield.
For another idea, I just moved the playfield but setup a shader to pan the texture of the ground based on the world position:
For one brief shining moment in the 1980s-1990s, it seemed like we the people would own and control our own computing infrastructure.
That we wouldn't ever after need permission from opaque central authorities to process data, send messages, create devices, teach machines ideas. No corporations or governments could put themselves between us and the data bits in our machines. We would be free to think.
That moment is rapidly slipping into a history that feels ridiculously over-optimistic.
Kinda feeling like I post on Mastodon only occasionally, and my posts here are almost like condensed versions of things I've been posting about for a week on Twitter. Whatever the one most dominant thing I have to say is.
Anyway, just signing on here today to say: Wow, I do not like Android Studio. Like, I just dislike it very much.
Fan of UE4, Amethyst, Rust, C++, Houdini, Blender and procedural content creation.
Game development! Discussions about game development and related fields, and/or by game developers and related professions.