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photex @photex@mastodon.gamedev.place

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Kanova, the 3D sculpting program for desktop and VR from The Foundry is out on Steam and you can download it for free:

store.steampowered.com/app/730

This is what I’ve been working on for over a year now and I’m very excited (and a bit scared) to see it out in the wild!

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Been busy since my last visit!

We have SDL2 and PhysicsFS ported to the Nintendo Switch! If you have Switch access at developer.nintendo.com, hit me up for source code!

Also, I wrote a single-C-file, zlib-licensed OpenAL 1.1 implementation:

patreon.com/posts/project-mojo

I build these things with support from my patrons, so if you like these things, throw in a few dollars!

patreon.com/icculus/

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Dear Unity users, is anyone aware of a msgpack-rpc implementation that is generally stable or at least usable? :D

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Our Wakeful Hoodie kickstarter campaign is drawing to a close. You need new clothes? What a coincidence, we need more backers! #wakefulhoodie #colorful #wolf #animal #art #patterns kickstarter.com/projects/12472

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These have been some programming thoughts. I really enjoy computer programming, it's a delight!!!

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I'm excited to finally have the new luxe engine website up, detailing what we've been up to with the engine!

You can see it all here! as always thoughts and feedback more than welcome

luxeengine.com

<3

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if any of you are going to GDC please come to my talks, they're gonna be good

Alternative Paths in Indie Dev, in which i will explain how i made thirty games last year while remaining healthy and making work i was legitimately proud of (and also talk a little about meatpunks) (schedule.gdconf.com/session/al)

Procedural Regeneration: Matching the World to the Player, in which about four minutes in I say "this is where the talk takes a hard left into mad science" and then follow through (schedule.gdconf.com/session/le)

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An example of how Godot can do tidy organization of a large & complex project in multiple scene files, with different persons being responsible for each.

Unlike other engines, everyone can work on their own files (using version control) without stepping on each other's toes. twitter.com/reduzio/status/974

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Hello, frendos!

Remember the terminal I talked about? Well I just released it to the wild (on crates.io)

There are tests, examples, whatever you need;

Have fun!

crates.io/crates/glerminal

(Also here's a gif of my input example for you, who like gifs!)

#dev #gamedev

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Golang is unusual because in most languages the type system tells you when you made a mistake, but in Golang the type system tells you when Rob Pike made a mistake.

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Celeste (pico8 version) ported to Rust /Wasm32 : roguecentral.org/~jice/viper2/ (no sound yet)

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Weekend hack: Creating a retrofuture internet terminal by replacing the Motorola MDT-9100's i386SX with a BeagleBone Black and Teensy: trmm.net/MDT9100

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Oh also, I've been working on terminal crate that I've written with rust using just opengl, png crate and my sfl_parser (which I just posted about)

Not 100% sure why it runs at such a low FPS currently, but there's still a lot of optimization to be done anyways.

I think it's pretty cool. I'll publish it in a bit, but for now it's on my private git.

#gamedev

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Okay, my go at Go is cancelled.

Implicit interfaces and "nil" did it. Blame them.

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Hi

I just made a cool small utility in rust

github.com/Teascade/sfl_parser

I believe this should bring good fortune and prosperity to whoever uses it

#gamedev #dev #rust

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Don't you find it suspicious that for the last 65 years every single miss universe winner was a human?

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So, Slack has decided to shutdown IRC and XMPP interfaces.

Looks like no more slack for me!