I did want to play with vfx a bit. Like how to vary particle emitter system based on terrain.

Not sure what to try next.. I think I'm likely just going to stick with a mostly static world, with some environmental flair being moved around to make the illusion.

Combing the moving playfield idea, and a giant panning texture using terrain worked a little better:

One particular bit of trouble is that, if you're moving the playfield then everything needs to get attached to it's root, otherwise you'll have a bad time:

experimenting with all the ways to move a ship around and have a large space to travel through.
The first thing I did was have a plane and used a texture panner. But then you have to move everything around the playfield.
For another idea, I just moved the playfield but setup a shader to pan the texture of the ground based on the world position:

On windows... what's a decent way to record my screen to share my UE4 wip?

photex boosted

Hi Mastodon πŸ‘‹ . I'm a non-binary C++ and weird film nerd. I'm into fermenting everything in sight and not getting enough sleep.

photex boosted
hey there's a thing out there called lddtree (debian package: pax-utils). it shows shared library dependencies *and* also where they come from, which is one very important thing ldd doesn't do for some reason
photex boosted
photex boosted

I almost never go to shows anymore but holy shit was Mastodon AMAZING

photex boosted

Has there been a larger discussion about this? If I submitted a PR with a default grey that's useful would it just be "lolno"?

Any Godot users know why the default in 3d is to have a useless blue material?

It's currently not possible to just hop into Godot and greybox an idea. :(

photex boosted

GIMP stands for GNU Image Manipulation Program and GNU stands for GNU’s Not UNIX and UNIX stands for Uniplexed Information and Computing Service so the full proper name for GIMP is actually:

GNU’s Not Uniplexed Information and Computing Service Image Manipulation Program

photex boosted

For one brief shining moment in the 1980s-1990s, it seemed like we the people would own and control our own computing infrastructure.

That we wouldn't ever after need permission from opaque central authorities to process data, send messages, create devices, teach machines ideas. No corporations or governments could put themselves between us and the data bits in our machines. We would be free to think.

That moment is rapidly slipping into a history that feels ridiculously over-optimistic.

photex boosted
photex boosted

Kinda feeling like I post on Mastodon only occasionally, and my posts here are almost like condensed versions of things I've been posting about for a week on Twitter. Whatever the one most dominant thing I have to say is.

Anyway, just signing on here today to say: Wow, I do not like Android Studio. Like, I just dislike it very much.

photex boosted

this is who will greet you at the pearly gates in goth heaven

Show more
Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.