I did want to play with vfx a bit. Like how to vary particle emitter system based on terrain.

Not sure what to try next.. I think I'm likely just going to stick with a mostly static world, with some environmental flair being moved around to make the illusion.

Combing the moving playfield idea, and a giant panning texture using terrain worked a little better:

One particular bit of trouble is that, if you're moving the playfield then everything needs to get attached to it's root, otherwise you'll have a bad time:

experimenting with all the ways to move a ship around and have a large space to travel through.
The first thing I did was have a plane and used a texture panner. But then you have to move everything around the playfield.
For another idea, I just moved the playfield but setup a shader to pan the texture of the ground based on the world position:

@chemikhazi Thanks or the suggestions. ShareX doesn't seem to jibe with UE4 when making a screen recording unfortunately. It's rather choppy, I suppose because it's in the foreground and windows reduces the priority of the editor.
I'll look into OBS next. :D

On windows... what's a decent way to record my screen to share my UE4 wip?

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Hi Mastodon 👋 . I'm a non-binary C++ and weird film nerd. I'm into fermenting everything in sight and not getting enough sleep.

photex boosted
hey there's a thing out there called lddtree (debian package: pax-utils). it shows shared library dependencies *and* also where they come from, which is one very important thing ldd doesn't do for some reason
photex boosted
photex boosted

I almost never go to shows anymore but holy shit was Mastodon AMAZING

photex boosted

@karroffel oh thanks for the link. I posted a screenshot of my woes. :D

@SciFiGameDev the problem with Godot is that you just can't see anything not the color per se.

Has there been a larger discussion about this? If I submitted a PR with a default grey that's useful would it just be "lolno"?

Any Godot users know why the default in 3d is to have a useless blue material?

It's currently not possible to just hop into Godot and greybox an idea. :(

photex boosted

GIMP stands for GNU Image Manipulation Program and GNU stands for GNU’s Not UNIX and UNIX stands for Uniplexed Information and Computing Service so the full proper name for GIMP is actually:

GNU’s Not Uniplexed Information and Computing Service Image Manipulation Program

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