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photex @photex@mastodon.gamedev.place

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Excellent notes on Rust from @federicomena "I think it's one of those languages that make you a better programmer and that let you tackle more ambitious problems." people.gnome.org/~federico/blo

@jice Thanks for libtcod! I don't know if I'd have been up for the challenge without it.

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finally got around to organising the Runtime Compiled C++ alternatives page listing solutions in this space:

github.com/RuntimeCompiledCPlu

Feedback v.welcome, especially if you're one of the listed authors/contributers or want your method linked to.

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When you're too excited about new features in other engines...

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Our UI engineering team at InfinityWard has an open position. We make pretty cool AAA games and we don't bite!

activision.referrals.selectmin

@sylvia_ritter This hoodie is badass and I wish I could pull off wearing colors like that.

@Tak Several of those can be collapsed into just using the almighty IDEA. I'm awaiting CLion to become a proper "pro" plugin to Idea Ultimate because dammit, if emacs can do it, why not Idea.

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JUMPMAN (RUNHELLO.COM, 2008) — RETRO-FUTURISTIC GRAVITY-WARPING PLATFORMER — VR VERSION

youtu.be/25hdI_q30yM

It's these little victories that erase the frustration leading up to them.

Still much to do before this is sharable (need to modify the game loop to work within the confines of the browser frame request hooha)

mastodon.gamedev.place/media/n

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Lordy lordy I'm so tired and all I want is for CLion and emscripten to play nicely.
Why? Because apparently this is a good use of my time instead of actually trying to get this side project moving anywhere.
I thought I'd just "port" Brogue to WASM.

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I'm learning C++ by refactoring some of Avoyd's code, which means testing various large shapes.
Perk of the job: accidentally creating 70's Sci-Fi covers.

@aggsol @tjheuvel also kinda hard to debug if it's not very simple to read or doesn't work in quite the way you expect. But when it comes to gluing together multiple tools it's probably the best tool for the job I'd wager.

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RT @gnomeslair@twitter.com: Hey all! Finished a contract, and am looking for freelance work as game urbanist, virtual city planner/consultant. I've worked on cities for projects like The Sinking City, and with lovely people like Irresponsible Games. RTs deeply appreciated. Thanks! game-cities.com/
twitter.com/gnomeslair/status/

@aras @jakob these jokes are like your super power.

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We shipped modding support for Hand of Fate 2, very proud of the team. You can even play the released game in the editor to test your content. Ask me anything about modding a unity project, it's all in my head right now! steamcommunity.com/app/456670/

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FOSDEM summary

NVIDIA: Nouveau developers discussing their limitations and struggles dealing with delayed drops of signed firmwares and features they are unable to support without Nvidia's help

AMD: actual AMD staff presenting their latest open source Vulkan driver, their committment to maintaining their drivers in the upstream kernel with day-one support for new products, and inviting the community to contribute

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Hi I recently implemented a purely GPU based version to create ribbons/trails using OpenGL + Transform Feedback. I works well but I'm not super happy with the implementation. I'm looking for alternative ways and wondering if someone has done something similar? Some screenshots: imgur.com/a/of6tn