experimenting with all the ways to move a ship around and have a large space to travel through.
The first thing I did was have a plane and used a texture panner. But then you have to move everything around the playfield.
For another idea, I just moved the playfield but setup a shader to pan the texture of the ground based on the world position:
@codeacula oh snap that worked pretty well!
@chemikhazi Thanks or the suggestions. ShareX doesn't seem to jibe with UE4 when making a screen recording unfortunately. It's rather choppy, I suppose because it's in the foreground and windows reduces the priority of the editor.
I'll look into OBS next. :D
@karroffel oh thanks for the link. I posted a screenshot of my woes. :D
@SciFiGameDev the problem with Godot is that you just can't see anything not the color per se.
Fan of UE4, Amethyst, Rust, C++, Houdini, Blender and procedural content creation.
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