Accidentally read an interview with Alan Kay so of course I'm depressed about the current state of our software.
You should read it all the same: https://www.fastcompany.com/40435064/what-alan-kay-thinks-about-the-iphone-and-technology-now
Maybe I can channel this into motivation to finish that talk proposal about how to make systems that are internally reprogrammable.
dear imgui 1.53 released: BeginCombo() api, beta drag and drop apis, default styles functions and 100+ other changes/fixes. https://github.com/ocornut/imgui/releases
https://mastodon.gamedev.place/media/0WrFrzwlvTid1UZ2LKY https://mastodon.gamedev.place/media/zXLmkENI5y1cpkWUc0A https://mastodon.gamedev.place/media/s_83VggWjDsPb6gpH80 https://mastodon.gamedev.place/media/B4M5Ydjewx16Fai_5h4
Does anyone know where visual studio 2017 installs the android sdk and ndk?
Hey! Thimbleweed Park is 30% off on Steam! http://store.steampowered.com/app/569860/Thimbleweed_Park/
So, apparently, it's not cool to just put your xmas gifts under the tree in their Amazon shipping boxes.
REMEMBER THAT MERMAID HEAVY INDUSTRIES SOCIAL MEDIA STAFF WILL NEVER ASK FOR YOUR PASSWORD OR USE A HAUNTING AND OTHERWORLDLY SONG TO LURE YOU TO YOUR DOOM
How to Write Your Own C++ Game Engine http://preshing.com/20171218/how-to-write-your-own-cpp-game-engine
My son just told me. "Curiosity killed the cat. Specifically, Schrödinger's cat."
Let's try some "we'll probably make it through 2017" gifts.
Do you need a book, a course, an app, a workshop, github account, hosting, or something else that would help you?
Something in $50-$100 range; ping me (direct message or email "aras at nesnausk dot org") and I'll try to do it!
There's an interesting position for a Head of Graphics with Unity or Unreal experience at Norway's Offshore Simulator Centre.
I'm looking for a full-time job. 10+ years work experience in graphics, pathtracing (CPU/GPU), light baking, C++.. Would love something with a slant of R&D. Preferably locally in Gothenburg, but always open to interesting suggestions. DM or LinkedIn (https://www.linkedin.com/in/andersjakoblindqvist). Since this is my first post here this might also serve as my introduction :)
@aras they handled this product so poorly. I once tried to apply for source code/plugin access -- they had me come to their office, meet with guys, fill out a bunch of paperwork, CV, media from projects I'd worked on in the past... then they just stopped talking to me. Huge waste of my time.
This was after I'd already donated code fixes and many bug reports on their forums.
Autodesk sucks. I hope they get out of the creative media space ASAP -- they've been a long-lived poison and need to go.
RIP Autodesk Stingray, née bitsquid :( https://knowledge.autodesk.com/support/stingray/learn-explore/caas/sfdcarticles/sfdcarticles/stingray-end-of-sale-faq.html
Hi everyone, I'm happy to announce that I have founded a VR game studio, in collaboration with luminous beings who appear above my bed at night. For the forseeable future I'm going to be working on making ~~something incredible~~ for VR fulltime.
I hope that I am able to show you something incredible.
One thing I'd really like to do this weekend or over the holiday is make https://jp.itch.io a much more definitive library of my independent work: put up all my old prototypes, Doom mods, and other stuff. Mods will be 100% free, other stuff might be free-or-pay-what-you-want. Also a new Quake 1 mod I made recently.
Has anyone done mods of retail games on itch? I'd like to make the UX as good as I can within platform limits.