Sun, 25 Dec 2022 18:00:12 +0000
unity, unity3d, pathtracing, raytracing

Fully pathtraced in real time with my own custom pathtracer that I built from the ground up in unity, no rtx cores used, just raw compute
No denoiser as well, just ReSTIR GI and TAA
Hopefully comming to the asset store in a month...