Thu, 22 Dec 2022 18:44:58 +0000
unity, unity3d

With it feeling like everyone in unity has their own material type, what would be a user friendly way/ui/design to allow users to map what parts of what textures are what to the proper inputs in my own "material"? I cant figure out a user friendly/nice way to go about designing it, any suggestions?
Ive wanted to try to avoid using my own custom material that you have to apply because then thats just another step/modification to your scene you have to make which isnt user friendly