Thu, 22 Dec 2022 20:32:39 +0000

May not look like much but its kinda big
the camera and the rest of the scene are both pbr, but the camera im loading the textures from the standard material, whereas everything else uses a different material(so the textures dont have the same names so I cant easily load them)
Well now, I can load both with a single loader by defining which channels of textures who are under what name are what