Tue, 27 Dec 2022 17:11:17 +0000

So as for what I actually did
I added the texture fetch for alpha mapped objects to both the normal trace and shadow trace functions, allowing me to trace leaves and grass actually
Not only does it yield the proper results immediately, it does so while being faster than the alternate method(adding an extra bounce for every alpha mapped object it passes through)
Shouldnt hurt normal performance TOO much I dont think(need people to test that ho), as the actual amount of triangles tested are small