Thu, 22 Dec 2022 20:13:05 +0000

I decided on doing this:
im going to pack it into a xml file, and users will have to modify the names of the their shaders in the xml file to fit into what is a roughness texture, what is a metallic texture, what channels do they come from, otherwise that texture just wont be included
Going to try and make it auto create new shader defnitions and guess at what textures go where to make it easier to plug and play but this is my first time ACTUALLY using XML so....