I just implemented key rebinding in 16 lines of python. And I didn't even think about having to support it until now.

Just found this bug that turned our game into Shadow of the Colossus...

What do you call the deer who tried to cross the road?

Collideer.

I just wrote a function to auto import all the classes in the project. When running it, a browser suddenly appeared with this: xkcd.com/353/ Who did that, haha? It's probably from the standard library since I forgot to exclude my build folder.

zzz
 <⌒/ヽ-、___
/<_/____/
 ̄ ̄ ̄ ̄ ̄ ̄ ̄

   ∧_∧
   ( ・ω・) I should
  _| ⊃/(___ finish
/ └-(____/ my game
 ̄ ̄ ̄ ̄ ̄ ̄ ̄

zzz
 <⌒/ヽ-、___
/<_/____/

Screenshot from the game we're working on, . Teleporter to Teslagrad :D

I made a program to make it easier to make websites. Simply put a text file and images in a folder and run the program there to generate a html-file! Requires python, but otherwise easy to get started. pokepetter.github.io/sswg/

I know it doesn't look like much, but I'm proud of it. Code originally running on based engine is now running in the browser with the help of and .js!

brython doesn't like 'import *'. I spent a lot of time wondering why that quad I never made was there <.< brython is really cool though, python on the web.

Qt is the root of a lot of bad open source software. In application that use it, the language is always in broken Norwegian by default and sometimes gets reset even though my system language is English.

That feeling when you're watching a programming video and there's Naruto music in the background.
youtu.be/a8bnd0bhIlY?t=9m56s

Trying out + Gnome. I had some problems with wrong keyboard layout, switching to my tv, no gnome settings installed, obscure commands and the fact that I couldn't login after installing too many desktop environments. Other than that I'm pretty happy with it. ^^ Still faster than waiting for windows to update before I can work. :P

Some cool things I've made for my game engine so far:
Buttons
Text with inline color tags
Tooltip
Automatic import of .psd files
Color class with more colors such as color.lime and color.pink
Grid using line renderer
Easy to use mesh class
Draggable class for easy drag and drop.
Built in functions for animating things, like entity.animate_scale(new_scale, duration, delay) and entity.shake()
One texture skydome
On click, input, update, on mouse enter and exit, drag, drop and destroy functions.

Phew, I'm glad The Expanse got saved. ^^ It's great.

Or rather, I think I'm just excited to see things piece together.

Not to brag, but I just put some artwork I painted two years ago into my game. Oh man does it look good!

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Game development! Discussions about game development and related fields, and/or by game developers and related professions.