Found an old piece I hadn't mixed yet: https://soundcloud.com/petter-amland/enter-the-void #music #piano
Just found this bug that turned our game into Shadow of the Colossus...
What do you call the deer who tried to cross the road?
( ･ω･) I should
＿| ⊃／(＿＿_ finish
／ └-(＿＿＿_／ my game
brython doesn't like 'import *'. I spent a lot of time wondering why that quad I never made was there <.< brython is really cool though, python on the web.
Qt is the root of a lot of bad open source software. In application that use it, the language is always in broken Norwegian by default and sometimes gets reset even though my system language is English.
Trying out #Antergos + Gnome. I had some problems with wrong keyboard layout, switching to my tv, no gnome settings installed, obscure commands and the fact that I couldn't login after installing too many desktop environments. Other than that I'm pretty happy with it. ^^ Still faster than waiting for windows to update before I can work. :P
Some cool things I've made for my game engine so far:
Text with inline color tags
Automatic import of .psd files
Color class with more colors such as color.lime and color.pink
Grid using line renderer
Easy to use mesh class
Draggable class for easy drag and drop.
Built in functions for animating things, like entity.animate_scale(new_scale, duration, delay) and entity.shake()
One texture skydome
On click, input, update, on mouse enter and exit, drag, drop and destroy functions.
Windows is really slow after the update -.-
Phew, I'm glad The Expanse got saved. ^^ It's great.
Or rather, I think I'm just excited to see things piece together.
Not to brag, but I just put some artwork I painted two years ago into my game. Oh man does it look good!