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Petter Amland @pokepetter@mastodon.gamedev.place

That feeling when you're watching a programming video and there's Naruto music in the background.
youtu.be/a8bnd0bhIlY?t=9m56s

Trying out + Gnome. I had some problems with wrong keyboard layout, switching to my tv, no gnome settings installed, obscure commands and the fact that I couldn't login after installing too many desktop environments. Other than that I'm pretty happy with it. ^^ Still faster than waiting for windows to update before I can work. :P

Some cool things I've made for my game engine so far:
Buttons
Text with inline color tags
Tooltip
Automatic import of .psd files
Color class with more colors such as color.lime and color.pink
Grid using line renderer
Easy to use mesh class
Draggable class for easy drag and drop.
Built in functions for animating things, like entity.animate_scale(new_scale, duration, delay) and entity.shake()
One texture skydome
On click, input, update, on mouse enter and exit, drag, drop and destroy functions.

Windows is really slow after the update -.-

Phew, I'm glad The Expanse got saved. ^^ It's great.

Or rather, I think I'm just excited to see things piece together.

Not to brag, but I just put some artwork I painted two years ago into my game. Oh man does it look good!

More spell icons for I made all of them today, even though I was supposed to make one each day :/

Started making a little flying game for . I hope I'll get some time to work on it this week.

Twitter is so annoying, it keeps giving me notifications for post I've already seen, asking if I've missed it. My feed is full of thing people like, not their posts, and getting a notification for a political post someone I follow has liked is not what I want. Twitter must not know what retweets are.

There are lots of great people I want to follow, but twitter just keeps ruining it! Mastodon is much better in that regard.

Unity3D experience:
1. Change a line in my code.
2. Wait 27 seconds for it to compile.
3. See if it works.
4. Repeat.

I miss python already.

Git is obviously good for code, but what about my big .psd files that kinda has version control by the use of layers anyway. Any good solutions for those kinds of files? BitTorrent Sync, Dropbox?

Today I worked on making Panda3D's GeomNodes easier to use, and more like the mesh class in Unity3D. Actually it's even easier than that because Panda3D can more easily render ngons, trianglestrips, lines and points. Also I made it so triangles are sequential if not defined.

Next step is to make procedual meshes like circles and rectangles with rounded corners, something I've wanted of a ling time at work. I should probably port my unity uv projection script over too.

Finally getting to the point where I start putting graphics into my game, the one I'm making on my spare time parallel to the game engine stuff. I started on the art almost two years ago, but have been busy programming.
Here's some background art I had forgotten:

I'm not done with my itch.io/jam/the-1-class-jam entry yet. :/ I can jump on platforms, but that's about it.
At least I learned how to make a platformer with custom physics, so there's that. ^^