Had to update my Text class to support custom start and end for styling tags. They use '<' and '>' as default, which is usually fine, but conflicts when writing code.

Started making a text editor. They have a lot of "invisible" features I don't really think about.

I've been revisiting old maps with a new perspective.

The starting point of the game.

I want to get pen pressure on for my drawing program but don't know how I can do so. Any ideas?
I know gnome can detect it as it even has a test window to draw in, but not sure if that's relevant.

Just learned about pathlib.Path in Python3. I've been using os.path.join(a, b) up till now.
Does it really implement division to make it look like you're writing a file path? Because that's pretty funny.

fullpath = Path(folder_path) / 'file.txt'

I just implemented key rebinding in 16 lines of python. And I didn't even think about having to support it until now.

Just found this bug that turned our game into Shadow of the Colossus...

What do you call the deer who tried to cross the road?

Collideer.

I just wrote a function to auto import all the classes in the project. When running it, a browser suddenly appeared with this: xkcd.com/353/ Who did that, haha? It's probably from the standard library since I forgot to exclude my build folder.

zzz
 <⌒/ヽ-、___
/<_/____/
 ̄ ̄ ̄ ̄ ̄ ̄ ̄

   ∧_∧
   ( ・ω・) I should
  _| ⊃/(___ finish
/ └-(____/ my game
 ̄ ̄ ̄ ̄ ̄ ̄ ̄

zzz
 <⌒/ヽ-、___
/<_/____/

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