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RT @anorangeduck@twitter.com
Results from our new paper on data-driven physics simulation for games. Produces 300 to 4000 times speedup over standard physics simulations by combining Machine Learning, subspace simulation, and lots of training data! theorangeduck.com/page/subspac

So a modern take on baking in light or physics based animation? Would be interesting to learn more about the edge cases.
But IMHO for most developers speeding up physics simulation isn't so much of a concern as is saving developer's (skilled animator's) time and lot's of animation data might be hard to come by.
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