We are launching a monthly meeting focused on in . First session on the 17th October, free and open to all!
Register here: polymorph.cool/godot-club/

RT @frankiezafe
optimised generation via hd mesh and option to smooth vertices: solved in 5.7' instead of 18' for the previous algo, still some border glitches to fix though

RT @prathyvsh
This short article by @stevenstrogatz is a sweet intro to group theory: archive.is/ORYTt

RT @frankiezafe
realtime terrain generation + positioning on terrain via heightmap (top-left sprite: ball position = blue dot on map) - lighting is good thanks to previous post :)


RT @frankiezafe
implementation of bump to normal: absolutely not efficient (18.5sec), but result is good compared to the result of method available in the engine: smoother surfaces and no border glitch


RT @reduzio
I created a dynamic, open world, infinite bounces, mostly leak free, high performance, global illumination for Godot 4.0. It's a pretty novel technique and based on signed distance fields. Pics speak by themselves.

RT @matthen2
when an object is pulled out of this magical lake, its reflection comes with it. We can make a 3D fractal through repeatedly rotating, submerging, and scaling an initial cube

RT @danfergusonn
You can now hang out with the gut dwellers!

Thanks again to @RupertCole for the music!

Download @itchio : daniel-ferguson.itch.io/dwelle

Have fun hanging out!

RT @HugoLocurcio
Need to test lighting or occlusion techniques in a 3D engine like but have no level geometry to test with? I exported dozens of game maps of various complexity as OBJ meshes: github.com/Calinou/game-maps-o
Below is cmvalley in Godot's Vulkan renderer (2 million triangles).

RT @peterekepeter
follow up on the translucent material, with surface roughness and a sort of background

RT @LeonardoMntes
Exploring the Red Sails' desert⛵️(this boat emoji has orange sails and it's unacceptable)

back to basics for the new design of the website: minimal css, border buttons, etc. (WIP)

RT @TubeTimeUS
announcing the SCOPETREX -- the vector gaming console for your oscilloscope or XY monitor!

ever wanted to buy a Vectrex, but can't afford the high prices on auction sites? well now you can build your own!

full design files at github.com/schlae/scopetrex

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