BlendFab 3D Asset Libraries Updated to 50 000+ Assets [$] http://www.blendernation.com/2019/11/11/blendfab-3d-asset-libraries-updated-to-50-000-assets/ #b3d
Kids, if anyone ever questions your "computer art" please point them to what 95 year old #VeraMolnar has to say.
Full real-time global illumination in this screenshot. It has two light bounces, sharp and rough reflections, AO, and emissive lighting. All is dynamic (everything can be changed or moved in real-time). Runs fine on a low-end dedicated GPU.
Second image has GI off for reference.
Is raymarching on the CPU dumb? Yea... but I had an absolute blast learning how to make this, and trying to push my PCs cores to their limit. Runs at 60+fps on my machine. It really is nuts how fast the job system and burst is.
Code is here if ya want it:
Shoulder exercises #b3D
In ONE WEEK @email@example.com & @Kevo@twitter.com will be presenting their holographic handiwork in the #LookingGlass at @SausArtFestival@twitter.com at the Art Tech Pavilion. You won’t want to miss this one, so get your tickets now! https://www.sausalitoartfestival.org/tickets
Results from our new paper on data-driven physics simulation for games. Produces 300 to 4000 times speedup over standard physics simulations by combining Machine Learning, subspace simulation, and lots of training data! http://theorangeduck.com/page/subspace-neural-physics-fast-data-driven-interactive-simulation
Fast procedural fluid-like animated 3D noise, allowing for much nicer volumetric shading (should run close to 60fps at 1080p) See in motion: https://www.shadertoy.com/view/3l23Rh
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