My Creative Coding workshop will be live-streamed tomorrow on @FrontendMasters@twitter.com homepage from approx 9:30am to 5:30pm Central Time — no subscription required to watch the stream!
We’ll be learning about canvas, ThreeJS, shaders, generative art and more.
Accidentally found that in #b3d you can swap areas by holding down CTRL and dragging the split widget.😮
It was IBM that was responsible for making \ the path separator instead of /, according to https://github.com/Microsoft/MS-DOS/blob/master/v2.0/source/README.txt
Made some more progress with my river render. Switched from using advected textures to Stefan Jeschke's Siggraph 2018 Wave Profile ideas. Looks much richer! #screenshotsaturday
SceneSkies updated - now Free! http://www.blendernation.com/2018/08/11/sceneskies-updated-now-free/ #b3d
Breaking Things is Easy; Fixing them is Hard - an article about my latest research at Ubisoft on automatically cleaning up motion capture data:
Not a pretty gif, but CPU particles work. Godot particles use transform feedback (run on GPU), so they don't work on OpenGL ES 2.0. This is an alternative (harcoded) particle system, so particles can still be used on mobile, WebGL1, etc. Supports most ParticlesMaterial features.
Earlier today: Armory 3D Game Engine Introduction https://www.blendernation.com/2018/06/07/armory-3d-game-engine-introduction/ #b3d
.@firstname.lastname@example.org hi I noticed you automatically collect my players' hardware, play time, play frequency, session length, full information about their computer in all my games, but you only allow Pro licensees to disable that. How can I disable this with a regular free license?