RT @keksdev@twitter.com
on the . Only needed small fixes. Main work by @mux213@twitter.com @m4gr3d@twitter.com and @godotengine@twitter.com github.com/GodotVR/godot_oculu

RT @jimmygunawanapp@twitter.com
I blame @Mrdodobird@twitter.com for this... Cloth on the face is actually quite funny...

RT @LKGGlass@twitter.com
In ONE WEEK @marpistudio@twitter.com & @Kevo@twitter.com will be presenting their holographic handiwork in the at @SausArtFestival@twitter.com at the Art Tech Pavilion. You won’t want to miss this one, so get your tickets now! sausalitoartfestival.org/ticke

RT @egandara_3DArt@twitter.com
Some progress in my character creator for . Hope to release this on GitHub in a week or so , and maybe make some tutorial videos explaining the workflow and how everything works 🙂

RT @anorangeduck@twitter.com
Results from our new paper on data-driven physics simulation for games. Produces 300 to 4000 times speedup over standard physics simulations by combining Machine Learning, subspace simulation, and lots of training data! theorangeduck.com/page/subspac

RT @stormoid@twitter.com
Fast procedural fluid-like animated 3D noise, allowing for much nicer volumetric shading (should run close to 60fps at 1080p) See in motion: shadertoy.com/view/3l23Rh

RT @CentreZevaco@twitter.com
Parution d'été dans la collection : "Littératures du jeu vidéo", actes du colloque de juin 2018 à @ENS_ULM@twitter.com ! Parution en partenariat avec @InGameENS@twitter.com et @Univ_BFC@twitter.com.
Disponible dès aujourd'hui en précommande ! lataupemedite.michelzevaco.com

RT @tuxedolabs@twitter.com
What happens when you combine the fluid dynamics from Sprinkle with stochastic transparency? This!

RT @marpistudio@twitter.com
Our exhibition at @_SMoCA@twitter.com is officially open 🌿
Digital touch through the mobile app appears in the space, physical movement from the gallery reflects back in the app, whether you're onsite or off.
The art experience reaching beyond the confines of museum walls.

RT @_CodeParade_@twitter.com
I built a Cornell Box to display my Utah Teapot! It's made of foam core, construction paper, and some hot glue. It looks so strange in real life, like a hologram more than a real object. Totally worth the effort!

RT @pablodp606@twitter.com
A Portal demo in I did a while ago. I have no idea where the code is, but I was using the 3.0 unstable branch and the old physics engine, so this may not work in the current version.

RT @bysameng@twitter.com
Animated meshes as particles!

Why yes it is one draw call! The animation is done gpu side.

RT @wf__games@twitter.com
ROOM 237 by @DoomCube@twitter.com & @Patlegoman@twitter.com: buff.ly/2WaJp1r

RT @febucci@twitter.com
Here's a simple Fire Shader that you can use in your games.

> Shader here (available for all!): patreon.com/posts/26900411

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