SCRIPT-8, by Gabriel Florit, is a fantasy console. Make pixel-art games with a browser editor. Featuring 128x128px resolution!
script-8.github.io/

RT @playfulsystems@twitter.com
OK, I think I might have to sit down with this. Script-8 is a retro online fantasy console with live coding. By @gabrielflorit@twitter.com.

RT @TocoGamescom@twitter.com
I can appreciate the strangeness of this bug

RT @neauoire@twitter.com
Improved the drag/drop in dotgrid, hold `ctrl/meta` to copy a segment.
hundredrabbits.itch.io/Dotgrid

RT @JulienAnnart@twitter.com
On this November 11, a thread about games against war
"You think you are dying for your country ; you die for the industrialists" (Anatole France, 1922)

just finished the "gutter" option in gitlab.com/frankiezafe/anybake : shapes can expand outside of their limits, and overlaps are managed thanks to depth

custom baking of info via and a bit of - gitlab.com/frankiezafe/anybake
intention is to control @godotengine@twitter.com with specific data coming from blender

RT @mattdesl@twitter.com
My Creative Coding workshop will be live-streamed tomorrow on @FrontendMasters@twitter.com homepage from approx 9:30am to 5:30pm Central Time — no subscription required to watch the stream!

We’ll be learning about canvas, ThreeJS, shaders, generative art and more.

frontendmasters.com/

RT @pintorfj@twitter.com
Accidentally found that in you can swap areas by holding down CTRL and dragging the split widget.😮

RT @imalorg@twitter.com

27-28 Oktober, Bruxelles 🇧🇪

@godotengine@twitter.com is een libre engine waarmee beginners aan de slag kunnen om 3D game-ervaringen te creëren.

imal.org/nl/vga/godot2018

RT @fahickman@twitter.com
It was IBM that was responsible for making \ the path separator instead of /, according to github.com/Microsoft/MS-DOS/bl

RT @greje656@twitter.com
Made some more progress with my river render. Switched from using advected textures to Stefan Jeschke's Siggraph 2018 Wave Profile ideas. Looks much richer!

RT @tuxedolabs@twitter.com
Here's a new clip from the voxel destruction game we're working on. I rewrote the physics solver to better handle all piles of voxel debris. Sorry about the art.. It's coming!

RT @alexandre_igntv@twitter.com
Just played “Fugue in Void“ by @MosheLinke. It was immense. The Intro felt like the process of Creation. For some reason reminded me the awe I experienced while playing @Suprsupr's “La Forêt“.

moshelinke.itch.io/fugue-in-vo
supr.itch.io/laforet

RT @brunoimbrizi@twitter.com
No one wants to hangout with this boid.

RT @anorangeduck@twitter.com
Breaking Things is Easy; Fixing them is Hard - an article about my latest research at Ubisoft on automatically cleaning up motion capture data:

montreal.ubisoft.com/en/breaki

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