Here's a new clip from the voxel destruction game we're working on. I rewrote the physics solver to better handle all piles of voxel debris. Sorry about the art.. It's coming!
SceneSkies updated - now Free! http://www.blendernation.com/2018/08/11/sceneskies-updated-now-free/ #b3d
No one wants to hangout with this boid.
Breaking Things is Easy; Fixing them is Hard - an article about my latest research at Ubisoft on automatically cleaning up motion capture data:
Not a pretty gif, but CPU particles work. Godot particles use transform feedback (run on GPU), so they don't work on OpenGL ES 2.0. This is an alternative (harcoded) particle system, so particles can still be used on mobile, WebGL1, etc. Supports most ParticlesMaterial features.
In green, countries who are parties to the Convention on the Rights of the Child.
Earlier today: Armory 3D Game Engine Introduction https://www.blendernation.com/2018/06/07/armory-3d-game-engine-introduction/ #b3d
.@firstname.lastname@example.org hi I noticed you automatically collect my players' hardware, play time, play frequency, session length, full information about their computer in all my games, but you only allow Pro licensees to disable that. How can I disable this with a regular free license?
I got this “pocket developer” die and I love it so much
It seems to work now, so I have all weekend to polish and optimize.