Need to test lighting or occlusion techniques in a 3D engine like #godotengine but have no level geometry to test with? I exported dozens of game maps of various complexity as OBJ meshes: https://github.com/Calinou/game-maps-obj
Below is cmvalley in Godot's Vulkan renderer (2 million triangles).
I've enlarged the Networking features that I'm working on for #GodotEngine, by adding the SceneRewinder.
Now it's possible to sync any kind of object in the scene (with client side prediction, server reconciliation, etc...) like Rigid Body or custom scripts.
I improve the lighting of Water Temple Demo and added a new gorgeous water shader courtesy of @Dimev10@twitter.com and I submitted the asset to the @firstname.lastname@example.org Assets Library.
Get the latest version directly here https://github.com/VicentGJ/Water_Temple_Godot-Demo while the review is pending.
advantages and disadvantages of #GodotEngine by @email@example.com
"Godot Engine was awarded an Epic Megagrant"
Congrats #GodotEngine. Well deserved. And we're looking forward to what you're going to do with this.
The #addon is enabled by default in Blender. More info about it in: http://julienduroure.com/en/2019/08/blender-and-gltf/ #b3d
Hand tracking support with gesture detection is now on master of my #GodotEngine #OculusQuest toolkit: https://github.com/NeoSpark314/godot_oculus_quest_toolkit
Major update for Visual Shaders in Godot 3.2
https://godotengine.org/article/major-update-for-visual-shader-in-godot-3-2 #glsl #godotengine
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