Hand tracking support with gesture detection is now on master of my #GodotEngine #OculusQuest toolkit: https://github.com/NeoSpark314/godot_oculus_quest_toolkit
Major update for Visual Shaders in Godot 3.2
https://godotengine.org/article/major-update-for-visual-shader-in-godot-3-2 #glsl #godotengine
Godot Oculus Quest support
New release: Godot 3 2D Destructible Objects v1.2.0 https://www.patreon.com/posts/new-release-3-2d-32240620?utm_medium=social&utm_source=twitter&utm_campaign=postshare
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Mais um teste com o GIProbe dinâmico da Godot 4 devel. Tá no menor subdivision porque meu computador já tem 5 anos, então a qualidade não é das maiores, mas ainda assim tá muito bonito! #GodotEngine
A Portal demo in #GodotEngine I did a while ago. I have no idea where the code is, but I was using the 3.0 unstable branch and the old physics engine, so this may not work in the current version.
Here's a non-animated view of the Godot MIDI keyboard input demo in action. Source code available here: https://github.com/follower/godot-midi-input-example/ #GodotEngine
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