The next session of will take place on the 19th of dec. To finish the year nicely, we are going to build a game in 1 day and publish it. Everybody is welcome!
All details: polymorph.cool/mailing/godotcl
@godotengine

Je fais un sondage #Mastodon sur les meilleurs jeux vidéos auxquels vous avez joué sur #Linux en 2020 (histoire d'avoir une bonne sélection à donner à Noël aux gens qui sont sous Linux).

Je commence avec ma sélection : Factorio et StreetofRage4

Je ferais un récap/top du sondage sur mon blog.

#jeuvideo

We are launching a monthly meeting focused on in . First session on the 17th October, free and open to all!
Register here: polymorph.cool/godot-club/

Godot is an incredible engine for making tools. I hope their growth is as vital as blender.
Just followed a tutorials to create a basic text editor.

#theWorkshop

Here's what the NASA Perseverance
rover would look like from a 1g slanted centrifuge on Mars (more or less).. #GodotEngine #VR #blender

absolutely losing my fucking mind at this video from the wikipedia page for the physics engine "phyz"

creative-ai.org/

"This database is an ongoing project to aggregate tools and resources for artists, engineers, curators & researchers interested in incorporating machine learning (ML) and other forms of artificial intelligence (AI) into their practice".

cool overlay system to localise objects in #3d + display info -> when you approach the object, a circle appears, when you are too close it fades out
video: peertube.mastodon.host/videos/
#godotengine #gamedev #UI #overlay #hud
@polymorphcool

RT @frankiezafe
optimised generation via hd mesh and option to smooth vertices: solved in 5.7' instead of 18' for the previous algo, still some border glitches to fix though

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