Not a pretty gif, but CPU particles work. Godot particles use transform feedback (run on GPU), so they don't work on OpenGL ES 2.0. This is an alternative (harcoded) particle system, so particles can still be used on mobile, WebGL1, etc. Supports most ParticlesMaterial features.
In green, countries who are parties to the Convention on the Rights of the Child.
Earlier today: Armory 3D Game Engine Introduction https://www.blendernation.com/2018/06/07/armory-3d-game-engine-introduction/ #b3d
Zach Oakes - Making Games at Runtime with Clojure https://youtu.be/0GzzFeS5cMc
"Games are a modern art form, and like other artists, game designers need to experience their work as they create it. This talk will explore the benefits of making games "at runtime". Through both abstract discussion and concrete demonstration, we will see why Clojure is uniquely suited to the task."
.@email@example.com hi I noticed you automatically collect my players' hardware, play time, play frequency, session length, full information about their computer in all my games, but you only allow Pro licensees to disable that. How can I disable this with a regular free license?