If you're going to @fosdem and have interest in gamedev, come and check out the Game Development devroom on Saturday.
Full schedule: https://fosdem.org/2020/schedule/track/game_development/
The #addon is enabled by default in Blender. More info about it in: http://julienduroure.com/en/2019/08/blender-and-gltf/ #b3d
Hand tracking support with gesture detection is now on master of my #GodotEngine #OculusQuest toolkit: https://github.com/NeoSpark314/godot_oculus_quest_toolkit
Major update for Visual Shaders in Godot 3.2
https://godotengine.org/article/major-update-for-visual-shader-in-godot-3-2 #glsl #godotengine
Wow, this is a pretty cool #GameJam idea !
Gaming Like It's 1924 is a jam where you must make use of a work first published in 1924, and thus that entered the public domain as of yesterday, according to US law !
Among those work are music pieces by George Gershwin, novels by Agatha Christie, or artworks by Paul Klee, and a lot more. #gamedev
Reminder: the Decade Jam has started. I’m not sure 10 years will be enough for me to finish a game but I’m in. https://itch.io/jam/decadejam
Godot 3.2: the Compressor effects has a sidechain input! You can make your own music performance in this engin - or a really sophisticated dynamic music system! I'm currently testing playing music from 4 stems in sync - works like a charm, no drifting, no hicups. I have realtime reverb and compression, a full blow audio mixer I can control from code. Amazing!
#Godot #GodotEngine #Music #GameDev
The man who made the “worst” video game in history
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