cool overlay system to localise objects in #3d + display info -> when you approach the object, a circle appears, when you are too close it fades out
#godotengine #gamedev #UI #overlay #hud

RT @frankiezafe
optimised generation via hd mesh and option to smooth vertices: solved in 5.7' instead of 18' for the previous algo, still some border glitches to fix though

trippy + technically impressive 3d graphics on the gba version of driv3r. Would love to know what sort of engine this is

RT @prathyvsh
This short article by @stevenstrogatz is a sweet intro to group theory:

RT @frankiezafe
realtime terrain generation + positioning on terrain via heightmap (top-left sprite: ball position = blue dot on map) - lighting is good thanks to previous post :)


RT @frankiezafe
implementation of bump to normal: absolutely not efficient (18.5sec), but result is good compared to the result of method available in the engine: smoother surfaces and no border glitch


RT @reduzio
I created a dynamic, open world, infinite bounces, mostly leak free, high performance, global illumination for Godot 4.0. It's a pretty novel technique and based on signed distance fields. Pics speak by themselves.

RT @matthen2
when an object is pulled out of this magical lake, its reflection comes with it. We can make a 3D fractal through repeatedly rotating, submerging, and scaling an initial cube

Show more
Gamedev Mastodon

The social network of the future: No ads, no corporate surveillance, ethical design, and decentralization! Own your data with Mastodon!