Polymorph boosted

#MagicLeap #SDK installation for #UE.

How can one reasonably do software development if the default dev environment installation requires 18Go for UE and 30Go for MagicLeap. I give up.

Polymorph boosted
Polymorph boosted

I'm happy to announce that my barebones ActivityPub server, implemented in Node.js/Express, is now open source! I intend for it to be a reference implementation for developers who are adding ActivityPub to their own services, but also it is an application server that you can build on if you want.

In other words, t's a few hundred lines of code that lets you create Mastodon-compatible accounts that can accept follow requests and post stuff to their followers.


RT @greje656@twitter.com
Made some more progress with my river render. Switched from using advected textures to Stefan Jeschke's Siggraph 2018 Wave Profile ideas. Looks much richer!

Polymorph boosted

Hi, I'm Nathan (he/him), and I'm an NPC. #introduction #introductions Show more

Polymorph boosted

I just published Pixel Wheels 0.10.0, I hope you like this new version! Let me know if you find the new homing missile bonus as fun as I do! agateau.com/2018/pixelwheels-0 #gamedev #pixelart

RT @tuxedolabs@twitter.com
Here's a new clip from the voxel destruction game we're working on. I rewrote the physics solver to better handle all piles of voxel debris. Sorry about the art.. It's coming!

Polymorph boosted

I made the biggest part of my #Pico8 creations freely playbale and downloadable online : pico8.retroactive.me

Polymorph boosted

RT @pcgamer@twitter.com: Annie, a DOOM 2 mod in development for 12 years, has launched its first episode buff.ly/2nIuGIz

🐦🔗: twitter.com/pcgamer/status/103

Polymorph boosted
Polymorph boosted

Got a nice first person setup running with Godot for the #LOWREZJAM tomorrow. I need to figure out what the game and its mechanics will be.

I'm kinda thinking a super pared down Dishonored demake. Stealth and zoomy motion inside some kind of Tron/Hackers computer construct.

#godotengine #gamedev

RT @alexandre_igntv@twitter.com
Just played “Fugue in Void“ by @MosheLinke. It was immense. The Intro felt like the process of Creation. For some reason reminded me the awe I experienced while playing @Suprsupr's “La Forêt“.


RT @brunoimbrizi@twitter.com
No one wants to hangout with this boid.

RT @anorangeduck@twitter.com
Breaking Things is Easy; Fixing them is Hard - an article about my latest research at Ubisoft on automatically cleaning up motion capture data:


Polymorph boosted
Polymorph boosted
Show more
Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.