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@tomasino My experience is comments work under peertube videos that accept them. You need to find the corresponding post on Mastodon first though.

@tomasino Afaik, you need an account on the instance where you want to upload your vioeos.

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RT @frankiezafe@twitter.com
tech demo of , a cpp lib for @godotengine@twitter.com to transform meshes into dynamic objects vimeo.com/groups/godotengine/v @polymorphcool

RT @reduzio@twitter.com
Not a pretty gif, but CPU particles work. Godot particles use transform feedback (run on GPU), so they don't work on OpenGL ES 2.0. This is an alternative (harcoded) particle system, so particles can still be used on mobile, WebGL1, etc. Supports most ParticlesMaterial features.

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I made a simple prototype this afternoon. We may use it to showcase Godot during RMLL. :) youtu.be/7oEn2wBTFUc

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:blank:​:blank:​:pink_balloon:​
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Trying a warnings list for GDScript

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[Game design][Philosophy]

This is so fucking great!
Did you know this one @estebanm ?

I loved the video!
youtube.com/watch?v=kPVXGE5I7x

RT @JulienAnnart@twitter.com
In green, countries who are parties to the Convention on the Rights of the Child.

Zach Oakes - Making Games at Runtime with Clojure youtu.be/0GzzFeS5cMc

"Games are a modern art form, and like other artists, game designers need to experience their work as they create it. This talk will explore the benefits of making games "at runtime". Through both abstract discussion and concrete demonstration, we will see why Clojure is uniquely suited to the task."

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RT @compositeredfox@twitter.com
.@unity@twitter.com hi I noticed you automatically collect my players' hardware, play time, play frequency, session length, full information about their computer in all my games, but you only allow Pro licensees to disable that. How can I disable this with a regular free license?