RT @keksdev@twitter.com
on the . Only needed small fixes. Main work by @mux213@twitter.com @m4gr3d@twitter.com and @godotengine@twitter.com github.com/GodotVR/godot_oculu

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post-processing tests with #godotengine : recording the 40 last frames into textures and mixing 2 3d scenes with effects (lines are showing the porcess flow)
#fx #realtime #gamedev #creativecoding @polymorphcool

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RT @jimmygunawanapp@twitter.com
I blame @Mrdodobird@twitter.com for this... Cloth on the face is actually quite funny...

RT @LKGGlass@twitter.com
In ONE WEEK @marpistudio@twitter.com & @Kevo@twitter.com will be presenting their holographic handiwork in the at @SausArtFestival@twitter.com at the Art Tech Pavilion. You won’t want to miss this one, so get your tickets now! sausalitoartfestival.org/ticke

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these guidelines for making videogames more accessible could apply to all sorts of UI/UX design when you consider games as a subset of human-facing software

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A few years ago I was creating much generative art with Blender. This one program output several compositions which I thought looked like abstract Eva.

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RT @JoeyFerwerda@twitter.com
For who might have missed it, 26 October 2019 in Amsterdam will be the first @FossXR@twitter.com Conference focusing on #FOSS #VR #AR #XR. Please follow and share if you are interested! Proposals can be send in until September 9th!

RT @egandara_3DArt@twitter.com
Some progress in my character creator for . Hope to release this on GitHub in a week or so , and maybe make some tutorial videos explaining the workflow and how everything works 🙂

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haha ... Linux Desktop apps in #VR #gnome add-on by #Collabora is pretty cool !
I will have to try it a bit to find a real use, and how to gain from that mode when doing VR or 3D work, but at least it's fun and usable and "it works !"(tm) here with not much trouble to install on SteamVR Vive

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Interactive Developer & GPU dev @ NVIDIA. I like to build tools.

Currently working on a live coding tool supporting several different programming paradigms.

If I'm learning something new, I'm happy ;)


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@Schizophrenicart did u know that atari sold the jaguar shell molds to a dental equipment company

RT @anorangeduck@twitter.com
Results from our new paper on data-driven physics simulation for games. Produces 300 to 4000 times speedup over standard physics simulations by combining Machine Learning, subspace simulation, and lots of training data! theorangeduck.com/page/subspac

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Inigo Quilez (@iquilezles@twitter.com) destroys the world once more (by taking a couple months off work and outperforming everyone at raymarching):


@blender is posting series of video tutorials about 2.8 on their channel at the moment. You can follow them from . Just follow @blender

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Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.