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RT @brunoimbrizi@twitter.com
No one wants to hangout with this boid.

RT @anorangeduck@twitter.com
Breaking Things is Easy; Fixing them is Hard - an article about my latest research at Ubisoft on automatically cleaning up motion capture data:

montreal.ubisoft.com/en/breaki

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RT @frankiezafe@twitter.com
tech demo of , a cpp lib for @godotengine@twitter.com to transform meshes into dynamic objects vimeo.com/groups/godotengine/v @polymorphcool

RT @reduzio@twitter.com
Not a pretty gif, but CPU particles work. Godot particles use transform feedback (run on GPU), so they don't work on OpenGL ES 2.0. This is an alternative (harcoded) particle system, so particles can still be used on mobile, WebGL1, etc. Supports most ParticlesMaterial features.

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I made a simple prototype this afternoon. We may use it to showcase Godot during RMLL. :) youtu.be/7oEn2wBTFUc

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[Game design][Philosophy]

This is so fucking great!
Did you know this one @estebanm ?

I loved the video!
youtube.com/watch?v=kPVXGE5I7x

RT @JulienAnnart@twitter.com
In green, countries who are parties to the Convention on the Rights of the Child.

Zach Oakes - Making Games at Runtime with Clojure youtu.be/0GzzFeS5cMc

"Games are a modern art form, and like other artists, game designers need to experience their work as they create it. This talk will explore the benefits of making games "at runtime". Through both abstract discussion and concrete demonstration, we will see why Clojure is uniquely suited to the task."

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Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.