Breaking Things is Easy; Fixing them is Hard - an article about my latest research at Ubisoft on automatically cleaning up motion capture data:
mesh mou et manipulable : https://peertube.mastodon.host/videos/watch/6d982c29-77b2-4114-807c-c679eb8708a4 #godotengine #gamedev @polymorphcool
Not a pretty gif, but CPU particles work. Godot particles use transform feedback (run on GPU), so they don't work on OpenGL ES 2.0. This is an alternative (harcoded) particle system, so particles can still be used on mobile, WebGL1, etc. Supports most ParticlesMaterial features.
a little tech demo of latest softskin lib dev: https://peertube.mastodon.host/videos/watch/ccb408c5-29be-4799-a79a-95a4a380cae5
#godotengine #gamedev #cpp #physics
I made a simple prototype this afternoon. We may use it to showcase Godot during RMLL. :) https://youtu.be/7oEn2wBTFUc
Earlier today: Armory 3D Game Engine Introduction https://www.blendernation.com/2018/06/07/armory-3d-game-engine-introduction/ #b3d
Zach Oakes - Making Games at Runtime with Clojure https://youtu.be/0GzzFeS5cMc
"Games are a modern art form, and like other artists, game designers need to experience their work as they create it. This talk will explore the benefits of making games "at runtime". Through both abstract discussion and concrete demonstration, we will see why Clojure is uniquely suited to the task."