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RT @mattdesl@twitter.com
My Creative Coding workshop will be live-streamed tomorrow on @FrontendMasters@twitter.com homepage from approx 9:30am to 5:30pm Central Time — no subscription required to watch the stream!

We’ll be learning about canvas, ThreeJS, shaders, generative art and more.

frontendmasters.com/

RT @pintorfj@twitter.com
Accidentally found that in you can swap areas by holding down CTRL and dragging the split widget.😮

RT @imalorg@twitter.com

27-28 Oktober, Bruxelles 🇧🇪

@godotengine@twitter.com is een libre engine waarmee beginners aan de slag kunnen om 3D game-ervaringen te creëren.

imal.org/nl/vga/godot2018

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If you're a game designer who never took a stats class, AnyDice is one of the most useful sites there is. anydice.com/

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RT @tonroosendaal@twitter.com
Amazing video of Blender 2.8 GreasePencil by Jama Jurabaev. This mindblowing new workflow for 2D and 3D artists is an original blender_org free/open source innovation. youtube.com/watch?v=tobqZ8fMqB #b3d

, 27-28 Oct. Video Game for Art workshop.
imal.org/vga/godot2018

Workshop lead by @frankiezafe who will uncover the potential of the libre video games engine.

.

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While I eventually some day have the opportunity to set up a Mastodon for iMAL:

27+28 Oct in #Brussels
An introduction workshop to @godotengine, a libre video games engine.

We'll focus on its artistic use, in particular in connection with other softwares like #SuperCollider or #Puredata.

More info: imal.org/vga/godot2018

RT @fahickman@twitter.com
It was IBM that was responsible for making \ the path separator instead of /, according to github.com/Microsoft/MS-DOS/bl

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RT @cyangmou@birdsite.link
A little tutorial on how to define a viewing-angle.
Having objects with overall correct viewpoint-proportions in 2D art will make everything feel a lot more solid.

DA: deviantart.com/cyangmou/art/Vi

#pixelart #gameart #gamedev #indiedev #gamedesign #tutorial #construction #perspective

twitter.com/cyangmou/status/10

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#MagicLeap #SDK installation for #UE.

How can one reasonably do software development if the default dev environment installation requires 18Go for UE and 30Go for MagicLeap. I give up.

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Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.