My Creative Coding workshop will be live-streamed tomorrow on @FrontendMasters@twitter.com homepage from approx 9:30am to 5:30pm Central Time — no subscription required to watch the stream!
We’ll be learning about canvas, ThreeJS, shaders, generative art and more.
Accidentally found that in #b3d you can swap areas by holding down CTRL and dragging the split widget.😮
If you're a game designer who never took a stats class, AnyDice is one of the most useful sites there is. https://anydice.com/
Amazing video of Blender 2.8 GreasePencil by Jama Jurabaev. This mindblowing new workflow for 2D and 3D artists is an original blender_org free/open source innovation. https://www.youtube.com/watch?v=tobqZ8fMqBk&feature=youtu.be #b3d
While I eventually some day have the opportunity to set up a Mastodon for iMAL:
More info: http://imal.org/vga/godot2018
It was IBM that was responsible for making \ the path separator instead of /, according to https://github.com/Microsoft/MS-DOS/blob/master/v2.0/source/README.txt
A little tutorial on how to define a viewing-angle.
Having objects with overall correct viewpoint-proportions in 2D art will make everything feel a lot more solid.
Interior mapping: rendering real rooms without geometry http://joostdevblog.blogspot.com/2018/09/interior-mapping-real-rooms-without.html?m=1
Can pay for hotel and travel if you talk there!
Just did a video for #godotengine taking a look at using the depth buffer in a shader: https://www.youtube.com/watch?v=Jq3he9Lbj7M&feature=youtu.be