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Failed Architecture: #02 City Gameplay: The Influence of Video Games on Our Urban Experience

"Video games have changed the way we interact with space. From their very inception, these increasingly complex virtual worlds have been forcing new perspectives and new ways of interacting with the world beyond."
failedarchitecture.com/podcast

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vortex class is more or less functional (still a tiny bit of a crash at duplication...), but it is possible to play with. the configuration is a bit more complex than usual, as it requires the 3 channels of the texture to control 3 forces in the vortex - video here: vimeo.com/311873280
#godotengine #gamedev #particles #dev #math #shader @polymorphcool

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now its time for a more complex modifier: vortex, that requires a control over 3 axis via RGB texture - some success tomorrow i hope...
#godotengine #particles #gamedev #futari @polymorphcool

SCRIPT-8, by Gabriel Florit, is a fantasy console. Make pixel-art games with a browser editor. Featuring 128x128px resolution!
script-8.github.io/

RT @playfulsystems@twitter.com
OK, I think I might have to sit down with this. Script-8 is a retro online fantasy console with live coding. By @gabrielflorit@twitter.com.

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first little success with wind in particle system: a good old copy/paste of the ParticlesMaterial into a new class, after several hours of struggle with inheritance... will do a cleaner work later...
gitlab.com/frankiezafe/futari-
#gamedev #3d #particle #godotengine @polymorphcool

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Just starting to work on a custom module for #godotengine that "Contains classes to interacts with particle systems, such as wind, vortex and localised modifiers."
somebody knows about similar projects already usable?
gitlab.com/frankiezafe/futari-
@polymorphcool #gamedev #libre #cpp #addon #3d

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Despite being the world's first one-dimensional game, there are many sides to this abstract dungeon crawler on an LED strip

LINE WOBBLER by @Robin_B@twitter.com #magfest2019

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RT @TocoGamescom@twitter.com
I can appreciate the strangeness of this bug

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We've updated @godotengine's goals!

We're now heading towards hiring a third full-timer with a lot of industry experience, to work on issues all around the engine. Help us reach that goal!

godotengine.org/article/future

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