Failed Architecture: #02 City Gameplay: The Influence of Video Games on Our Urban Experience
"Video games have changed the way we interact with space. From their very inception, these increasingly complex virtual worlds have been forcing new perspectives and new ways of interacting with the world beyond."
vortex class is more or less functional (still a tiny bit of a crash at duplication...), but it is possible to play with. the configuration is a bit more complex than usual, as it requires the 3 channels of the texture to control 3 forces in the vortex - video here: https://vimeo.com/311873280
#godotengine #gamedev #particles #dev #math #shader @polymorphcool
Use Booleans like a Pro with Blender 2.8 & Fast Carve https://www.blendernation.com/2019/01/14/use-booleans-like-a-pro-with-blender-2-8-fast-carve/ #b3d
Just starting to work on a custom module for #godotengine that "Contains classes to interacts with particle systems, such as wind, vortex and localised modifiers."
somebody knows about similar projects already usable?
@polymorphcool #gamedev #libre #cpp #addon #3d
Despite being the world's first one-dimensional game, there are many sides to this abstract dungeon crawler on an LED strip
LINE WOBBLER by @Robin_B@twitter.com #magfest2019
"brute force" implementation of 2d triangle / triangle intersections, inspired by a #stackoverflow post (https://stackoverflow.com/questions/1585459/whats-the-most-efficient-way-to-detect-triangle-triangle-intersections?fbclid=IwAR0-J7PuMIzfkg_6RA9xwhASH7E3IoLzxbXx5Q5ZYQMsGfdMfmI8GtuTuCg), soon mixed with the UV drawing lib
#2d #geometry #math #processing
Some beautiful game assets in the public domain (CC0), by Kenney: https://kenney.nl/assets