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My favorite comment so far:
"When we create something, we care for it. If we could experience the creation of nature, would we care more about it?"
With and, +

Finally finishing up my tool to convert my @dokuwiki sources into @godotengine text scene files! Next step will be to bring my wiki up to date for v0.5 so the built-in documentation will be ready for its release. #screenshotsaturday #gamedev #indiedev #godotengine

It's done! I just submitted my #LinuxGameJam2019 entry: Maze Flyer. Very unfinished, but playable. You can already download it here: #gamejam #gamedev #indiedev #godotengine

Really happy to be a new owner of this book written by Tanya X. Short (the shrouded isle) and Tarn Adams (dwarf fortress) named procedural storytelling in game design.

Isn't a well documented part of game design and these advices and concrete examples by expert working in the field are priceless.

The new showreel is up! Or "are" actually, since there were so many submissions that we made two videos.

A game engine for non-euclidian worlds and why this might be interesting for #VR #games

"asteroid" field test
Trying's addon for

At last, a visually decent demo of all the modifiers included in the addon futari for Godot.

walls or floor colliderattractors (positive and negative)windvortex

And, obviously, it would not be fun without a video!

I’ve spend my day testing several face tracking solutions. The idea is to generate data for Godot Engine and control the face of an avatar with mine, for a numediart project.

Here is what i’ve tested:


Obviously, the famous library. Tricky to install: you need cuda toolkit & cuDNN to start compiling. As it is the first one, i didn’t manage to run it again at the end of the day, so no screenshot… There is no direct example for 3D face tracking, only 2D is working out-of-the-box, and fps is not sexy at all (~15fps)


Lightweight library, compared to openpose, and therefore much more friendly. Managed to have a decent framerate wit my webcam, but still no 3D here…

Something looking like a 3d head estimation is demonstrated here:

But I didn’t managed to see any results for 3d with the code provided in his version of dlib:


The original repository of the company 4dface, who has gone closed-source after starting to make some money.The software uses a lot of git submodules, but is quite easy to setup when you have recompiled opencv3 & cmake 3.14 from source.

The fps is terrible, but everything is there for 3d: mesh reconstruction and texture mapping! There is also lots of forks, maybe up-to-date… Definitively the best option, only have to focus on the poor framerate.

update: the Release flag was not set in CMake… By enabling it, the fps is jumping to 5fps. Not incredible, but enough to have the sensation of motion.

Next step is to extract landmarks in 3d and broadcast them in OSC!


I even tested closed-source library today! Purely commercial, at 399$ as entry-fee, i was hoping for a super-fast solution, making all the other ones insignificant, and, no. SentiMask is clearly not doing better than 4dface out-of-the-box. The rendering is just better.

The huge restriction implied by the license does not worth the ethical cost of using it.

Here's a non-animated view of the Godot MIDI keyboard input demo in action. Source code available here:

Here's a clip from the video game I've been working on, where you explore an island... but all is not as it seems.

#gamedev #pixelart #creativetoots #mastoart

This game dev duo built a #bot that generates custom versions of the same mobile slot machine game and published 1,500 of them on the Play store. All the lessons learned in this wonderful #gdc talk:

#botally #gamedev
/via @neauoire
/cc @M_PF @darius

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