I'll be at Libre Graphics Meeting again later this month in Saarbrücken, Germany. I'm leading a workshop on live-coding graphics with Processing in @PraxisLIVE@twitter.com https://libregraphicsmeeting.org/2019/ Hopefully lots more PraxisLIVE and @ProcessingOrg@twitter.com related discussion too @LGMeeting@twitter.com
I wrote up a guide detailing how game developers can self publish their Unity games for #linux in the Snap Store. It's mostly copy&paste with a few extra steps. I'd love to hear back from devs who tried it out and published successfully (or indeed not). https://snapcraft.io/blog/publish-your-unity-games-in-the-snap-store
Amazing Gif and fun article on experimenting with a game engine and machine learning.
My first steps in #Godot #gameengine thanks to @firstname.lastname@example.org and the #machinima abstract sea I created with it also some words on the "Games as lights and colors on canvas" workshop I gave at Cinema Nova in Brussels with @JulienAnnart@twitter.com http://www.isabellearvers.com/2019/05/godot-day-in-brussels/
quinesnake: A quine that plays snake over its own source https://github.com/taylorconor/quinesnake
The Problem With Hexagons
(submitted by everbody)
once logic is ok, programming is so smooth! the functional version of the rotation picker for futari-app is ready here: https://gitlab.com/polymorphcool/futari-app/tree/master/widgets/rotation - just instantiate in your scene and link to object via a tiny bit of gdscript :) #creativecoding #gamedev #ui #widget #godotengine #design @polymorphcool
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