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I really liked Unity's integration system so I made one in . You can run it in both rendered mode inside PICO-8, and in headless mode with Lua busted.

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RT @neilcsmith_net@twitter.com
I'll be at Libre Graphics Meeting again later this month in Saarbrücken, Germany. I'm leading a workshop on live-coding graphics with Processing in @PraxisLIVE@twitter.com libregraphicsmeeting.org/2019/ Hopefully lots more PraxisLIVE and @ProcessingOrg@twitter.com related discussion too @LGMeeting@twitter.com

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I wrote up a guide detailing how game developers can self publish their Unity games for #linux in the Snap Store. It's mostly copy&paste with a few extra steps. I'd love to hear back from devs who tried it out and published successfully (or indeed not). snapcraft.io/blog/publish-your

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RT @zabarvers@twitter.com
My first steps in thanks to @frankiezafe@twitter.com and the abstract sea I created with it also some words on the "Games as lights and colors on canvas" workshop I gave at Cinema Nova in Brussels with @JulienAnnart@twitter.com isabellearvers.com/2019/05/god

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colors created with an HCG picker are a bit more subtle, in my pov...
see it in action here (the color picker on the right is the standard one from godot): vimeo.com/333608613
#godotengine #gamedev #ui #dev #colorspace #RGB
@godotengine

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RT @BinsterAU@twitter.com
The more I look at this image the more amazing it gets.

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once logic is ok, programming is so smooth! the functional version of the rotation picker for futari-app is ready here: gitlab.com/polymorphcool/futar - just instantiate in your scene and link to object via a tiny bit of gdscript :) #creativecoding #gamedev #ui #widget #godotengine #design @polymorphcool

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GB Studio is a free / libre open source and easy to use retro adventure game creator for Game Boy available for Mac, Linux and Windows. 
gbstudio.dev/

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Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.