Show more
Polymorph boosted

the Gamedev.world online conference has some interresting talks apparently ...
I'm curious about "the making of : GRIS" f.ex. ... there are other about opensource and inclusiveness that looks worth it too
gamedev.world/en/
#gamedev

Polymorph boosted

relearn.be/2019/
L'école d'été Relearn 2019 en 3 points sur une courbe. Prochain épisode à Bruxelles les 21 et 22 juin. Deux jours pour débrouiller ensemble de nouveaux outils de mise en page. Encore quelques places et jusqu'au 15 juin pour s'inscrire avec miam@osp.kitchen. Yüup!

Polymorph boosted

epilepsy warning / more godot shader experiments 

Polymorph boosted
Polymorph boosted

RT @marpistudio@twitter.com
Our exhibition at @_SMoCA@twitter.com is officially open 🌿
Digital touch through the mobile app appears in the space, physical movement from the gallery reflects back in the app, whether you're onsite or off.
The art experience reaching beyond the confines of museum walls.
🔉@gloom303@twitter.com

Polymorph boosted

RT @_CodeParade_@twitter.com
I built a Cornell Box to display my Utah Teapot! It's made of foam core, construction paper, and some hot glue. It looks so strange in real life, like a hologram more than a real object. Totally worth the effort!

RT @pablodp606@twitter.com
A Portal demo in I did a while ago. I have no idea where the code is, but I was using the 3.0 unstable branch and the old physics engine, so this may not work in the current version.

Polymorph boosted

RT @bysameng@twitter.com
Animated meshes as particles!

Why yes it is one draw call! The animation is done gpu side.

RT @wf__games@twitter.com
ROOM 237 by @DoomCube@twitter.com & @Patlegoman@twitter.com: buff.ly/2WaJp1r

RT @febucci@twitter.com
Here's a simple Fire Shader that you can use in your games.

> Shader here (available for all!): patreon.com/posts/26900411

Polymorph boosted

I really liked Unity's integration system so I made one in . You can run it in both rendered mode inside PICO-8, and in headless mode with Lua busted.

Polymorph boosted

RT @neilcsmith_net@twitter.com
I'll be at Libre Graphics Meeting again later this month in Saarbrücken, Germany. I'm leading a workshop on live-coding graphics with Processing in @PraxisLIVE@twitter.com libregraphicsmeeting.org/2019/ Hopefully lots more PraxisLIVE and @ProcessingOrg@twitter.com related discussion too @LGMeeting@twitter.com

Show more
Gamedev Mastodon

Game development! Discussions about game development and related fields, and/or by game developers and related professions.