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@Schizophrenicart did u know that atari sold the jaguar shell molds to a dental equipment company

RT @anorangeduck@twitter.com
Results from our new paper on data-driven physics simulation for games. Produces 300 to 4000 times speedup over standard physics simulations by combining Machine Learning, subspace simulation, and lots of training data! theorangeduck.com/page/subspac

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Inigo Quilez (@iquilezles@twitter.com) destroys the world once more (by taking a couple months off work and outperforming everyone at raymarching):

shadertoy.com/view/3lsSzf

@blender is posting series of video tutorials about 2.8 on their channel at the moment. You can follow them from . Just follow @blender

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i'm struggling with mesh data formats in #godotengine , anybody with a bit xp in this field here?
by the way, dev is going well: a set of additional objects allows efficient conversion of std mesh into "softskin"meshes + cache system (yellow box)
@polymorphcool

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some #job opportunities in a young expanding Swiss company developping simulators for the medical sector on #FLOSS bases : simedis.com/en/careers
#gamedev #vr #godotengine #b3d #blender #sysadmin #rust #webdev #seriousgame

RT @stormoid@twitter.com
Fast procedural fluid-like animated 3D noise, allowing for much nicer volumetric shading (should run close to 60fps at 1080p) See in motion: shadertoy.com/view/3l23Rh

RT @CentreZevaco@twitter.com
Parution d'été dans la collection : "Littératures du jeu vidéo", actes du colloque de juin 2018 à @ENS_ULM@twitter.com ! Parution en partenariat avec @InGameENS@twitter.com et @Univ_BFC@twitter.com.
Disponible dès aujourd'hui en précommande ! lataupemedite.michelzevaco.com

RT @tuxedolabs@twitter.com
What happens when you combine the fluid dynamics from Sprinkle with stochastic transparency? This!

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the Gamedev.world online conference has some interresting talks apparently ...
I'm curious about "the making of : GRIS" f.ex. ... there are other about opensource and inclusiveness that looks worth it too
gamedev.world/en/
#gamedev

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relearn.be/2019/
L'école d'été Relearn 2019 en 3 points sur une courbe. Prochain épisode à Bruxelles les 21 et 22 juin. Deux jours pour débrouiller ensemble de nouveaux outils de mise en page. Encore quelques places et jusqu'au 15 juin pour s'inscrire avec miam@osp.kitchen. Yüup!

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epilepsy warning / more godot shader experiments 

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