Need to test lighting or occlusion techniques in a 3D engine like #godotengine but have no level geometry to test with? I exported dozens of game maps of various complexity as OBJ meshes: https://github.com/Calinou/game-maps-obj
Below is cmvalley in Godot's Vulkan renderer (2 million triangles).
announcing the SCOPETREX -- the vector gaming console for your oscilloscope or XY monitor!
ever wanted to buy a Vectrex, but can't afford the high prices on auction sites? well now you can build your own!
full design files at https://github.com/schlae/scopetrex
Vulkan progress report #7 is up!
and, the demo video: https://peertube.mastodon.host/videos/watch/b166c674-2507-4a0d-952e-a9161a005a8a
I've enlarged the Networking features that I'm working on for #GodotEngine, by adding the SceneRewinder.
Now it's possible to sync any kind of object in the scene (with client side prediction, server reconciliation, etc...) like Rigid Body or custom scripts.
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