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cool overlay system to localise objects in #3d + display info -> when you approach the object, a circle appears, when you are too close it fades out
video: peertube.mastodon.host/videos/
#godotengine #gamedev #UI #overlay #hud
@polymorphcool

RT @frankiezafe
optimised generation via hd mesh and option to smooth vertices: solved in 5.7' instead of 18' for the previous algo, still some border glitches to fix though

trippy + technically impressive 3d graphics on the gba version of driv3r. Would love to know what sort of engine this is

RT @prathyvsh
This short article by @stevenstrogatz is a sweet intro to group theory: archive.is/ORYTt

RT @frankiezafe
realtime terrain generation + positioning on terrain via heightmap (top-left sprite: ball position = blue dot on map) - lighting is good thanks to previous post :)

@polymorphcool

RT @frankiezafe
implementation of bump to normal: absolutely not efficient (18.5sec), but result is good compared to the result of method available in the engine: smoother surfaces and no border glitch

@polymorphcool

RT @reduzio
I created a dynamic, open world, infinite bounces, mostly leak free, high performance, global illumination for Godot 4.0. It's a pretty novel technique and based on signed distance fields. Pics speak by themselves.

RT @matthen2
when an object is pulled out of this magical lake, its reflection comes with it. We can make a 3D fractal through repeatedly rotating, submerging, and scaling an initial cube

indeed, my math were not right,
they are better now!
still having issues at some positions, but main process is up & running
#godotengine #gamedev #3d #ik #animation
@polymorphcool

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