Godot is an incredible engine for making tools. I hope their growth is as vital as blender.
Just followed a tutorials to create a basic text editor.
The Games That Designed Themselves https://www.youtube.com/watch?v=kMDe7_YwVKI
Here's what the NASA Perseverance
rover would look like from a 1g slanted centrifuge on Mars (more or less).. #GodotEngine #VR #blender
@neauoire
http://250things.molleindustria.org/
250 things a game designer should know
"This database is an ongoing project to aggregate tools and resources for artists, engineers, curators & researchers interested in incorporating machine learning (ML) and other forms of artificial intelligence (AI) into their practice".
shane the fishman, undulating gently in a fresh stream
#dev #shader #3d #webm #godotengine
@polymorphcool
cool overlay system to localise objects in #3d + display info -> when you approach the object, a circle appears, when you are too close it fades out
video: https://peertube.mastodon.host/videos/watch/54dd568c-bf34-4c72-b1e7-d4562e844dcd
#godotengine #gamedev #UI #overlay #hud
@polymorphcool
#DwarfFortress Creator Explains its Complexity & Origins | Noclip Interview
RT @frankiezafe
optimised #normalmap generation via hd mesh and #godot option to smooth vertices: solved in 5.7' instead of 18' for the previous algo, still some border glitches to fix though
#GodotEngine #gdscript #generation #gamedev #tileable #texture
I Should Be Doing Something Else Right Now Live with Alan Warburton
https://m.youtube.com/watch?feature=emb_title&v=_NdiOM9CZz4 #CGWTF
Really enjoying this "Village Generator" by Watabou https://watabou.itch.io/village-generator
RT @prathyvsh
This short article by @stevenstrogatz is a sweet intro to group theory: http://archive.is/ORYTt
RT @frankiezafe
realtime terrain generation + positioning on terrain via heightmap (top-left sprite: ball position = blue dot on map) - lighting is good thanks to previous post :)
#gamedev #creativecoding #godotengine #3d #shader #infinite #landscape
@polymorphcool
RT @frankiezafe
#gdscript implementation of bump to normal: absolutely not efficient (18.5sec), but result is good compared to the result of method available in the engine: smoother surfaces and no border glitch
#GodotEngine #normal #generative #gamedev #indiedev #elevation
@polymorphcool
Reky looks like a beautifully designed #puzzle #game.
https://youtu.be/SRgR60_0gvc
https://beyondthosehills.itch.io/reky
RT @JaycieErysdren
holy fucking shit this newest alyx update added THIS
https://steamcommunity.com/games/546560/announcements/detail/2229791404478061089
#Libre #Video #Game #Bazaar
Distributed between Brussels and Barcelona.
http://polymorph.cool